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refs #395, improved snapshot handling
* disabled sets distance and max.aircraft to 0 * fixed changed snapshot detection * added rendering enabled to signal, only one function to decide (instead of duplicated logic)
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@@ -185,7 +185,7 @@ namespace BlackCore
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void ownAircraftModelChanged(BlackMisc::Simulation::CSimulatedAircraft aircraft);
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//! Render restrictions have been changed
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void renderRestrictionsChanged(bool restricted, int maxAircraft, const BlackMisc::PhysicalQuantities::CLength &maxRenderedDistance, const BlackMisc::PhysicalQuantities::CLength &maxRenderedBoundary);
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void renderRestrictionsChanged(bool restricted, bool enabled, int maxAircraft, const BlackMisc::PhysicalQuantities::CLength &maxRenderedDistance, const BlackMisc::PhysicalQuantities::CLength &maxRenderedBoundary);
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//! A single model has been matched
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void modelMatchingCompleted(BlackMisc::Simulation::CSimulatedAircraft aircraft);
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