refs #395, improved snapshot handling

* disabled sets distance and max.aircraft to 0
* fixed changed snapshot detection
* added rendering enabled to signal, only one function to decide (instead of duplicated logic)
This commit is contained in:
Klaus Basan
2015-05-28 04:04:28 +02:00
parent 718b10d9f6
commit d8d0eca3d8
13 changed files with 86 additions and 62 deletions

View File

@@ -33,6 +33,7 @@ namespace BlackMisc
CAirspaceAircraftSnapshot(
const BlackMisc::Simulation::CSimulatedAircraftList &allAircraft,
bool restricted = false,
bool renderingEnabled = true,
int maxAircraft = 100,
const BlackMisc::PhysicalQuantities::CLength &maxRenderedDistance = BlackMisc::PhysicalQuantities::CLength(0, BlackMisc::PhysicalQuantities::CLengthUnit::nullUnit()),
const BlackMisc::PhysicalQuantities::CLength &maxRenderedBoundary = BlackMisc::PhysicalQuantities::CLength(0, BlackMisc::PhysicalQuantities::CLengthUnit::nullUnit())
@@ -90,8 +91,8 @@ namespace BlackMisc
BLACK_ENABLE_TUPLE_CONVERSION(CAirspaceAircraftSnapshot)
qint64 m_timestampMsSinceEpoch = -1;
bool m_restricted = false;
bool m_restrictionChanged = false;
bool m_renderingEnabled = true;
bool m_restrictionChanged = false;
QString m_threadName; //!< generating thread name for debugging purposes
// remark closest aircraft always first