mirror of
https://github.com/swift-project/pilotclient.git
synced 2026-03-31 12:55:33 +08:00
Ref T232, some (dispatch) timer code was duplicated
* fixed a bug, where a non existing timer was killed * unified code in base class
This commit is contained in:
@@ -85,7 +85,10 @@ namespace BlackCore
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CLogMessage(this).info("Initialized simulator driver: '%1'") << m_simulatorPluginInfo.toQString();
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}
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CSimulatorCommon::~CSimulatorCommon() { }
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CSimulatorCommon::~CSimulatorCommon()
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{
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this->safeKillTimer();
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}
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const CLogCategoryList &CSimulatorCommon::getLogCategories()
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{
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@@ -500,6 +503,13 @@ namespace BlackCore
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this->blinkHighlightedAircraft();
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}
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void CSimulatorCommon::safeKillTimer()
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{
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if (m_timerId < 0) { return; }
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this->killTimer(m_timerId);
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m_timerId = -1;
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}
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void CSimulatorCommon::onRecalculatedRenderedAircraft(const CAirspaceAircraftSnapshot &snapshot)
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{
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if (!snapshot.isValidSnapshot()) { return;}
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@@ -206,8 +206,12 @@ namespace BlackCore
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//! Slow timer used to highlight aircraft, can be used for other things too
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virtual void oneSecondTimerTimeout();
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//! Kill timer if id is valid
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void safeKillTimer();
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bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
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bool m_autoCalcAirportDistance = true; //!< automatically calculate airport distance and bearing
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int m_timerId = -1; //!< dispatch timer id
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int m_statsUpdateAircraftCountMs = 0; //!< statistics update count
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qint64 m_statsUpdateAircraftTimeTotalMs = 0; //!< statistics update time
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qint64 m_statsUpdateAircraftTimeAvgMs = 0; //!< statistics update time
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@@ -144,7 +144,7 @@ namespace BlackSimPlugin
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m_fsuipc->connect(); // connect FSUIPC too
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}
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initSimulatorInternals();
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m_dispatchTimerId = startTimer(50);
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m_timerId = startTimer(50);
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return true;
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}
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@@ -154,8 +154,7 @@ namespace BlackSimPlugin
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// Don't forward messages when disconnected
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disconnect(m_connectionHostMessages);
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killTimer(m_dispatchTimerId);
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m_dispatchTimerId = -1;
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safeKillTimer();
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disconnectAllClients();
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// disconnect FSUIPC and status
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@@ -102,7 +102,6 @@ namespace BlackSimPlugin
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QHash<BlackMisc::Aviation::CCallsign, QPointer<CFs9Client>> m_hashFs9Clients;
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QMetaObject::Connection m_connectionHostMessages;
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int m_dispatchTimerId = -1;
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bool m_simConnected = false; //!< Is simulator connected?
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QSharedPointer<CFs9Host> m_fs9Host;
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QSharedPointer<CLobbyClient> m_lobbyClient;
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@@ -90,7 +90,7 @@ namespace BlackSimPlugin
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// set structures and move on
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this->initEvents();
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this->initDataDefinitionsWhenConnected();
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m_simConnectTimerId = startTimer(DispatchIntervalMs);
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m_timerId = startTimer(DispatchIntervalMs);
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// do not start m_addPendingAircraftTimer here, it will be started when object was added
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return true;
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@@ -99,8 +99,7 @@ namespace BlackSimPlugin
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bool CSimulatorFsxCommon::disconnectFrom()
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{
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if (!m_simConnected) { return true; }
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if (m_simConnectTimerId >= 0) { killTimer(m_simConnectTimerId); }
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m_simConnectTimerId = -1;
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this->safeKillTimer();
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m_simSimulating = false; // treat as stopped, just setting the flag here avoids overhead of on onSimStopped
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if (m_hSimConnect)
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{
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@@ -338,7 +337,7 @@ namespace BlackSimPlugin
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{
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// reset complete state, we are going down
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m_simulatingChangedTs = QDateTime::currentMSecsSinceEpoch();
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if (m_simConnectTimerId >= 0) { killTimer(m_simConnectTimerId); }
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this->safeKillTimer();
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// if called from dispatch function, avoid that SimConnectProc disconnects itself while in SimConnectProc
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QTimer::singleShot(0, this, &CSimulatorFsxCommon::disconnectFrom);
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@@ -1503,8 +1502,7 @@ namespace BlackSimPlugin
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void CSimulatorFsxCommon::reset()
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{
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if (m_simConnectTimerId >= 0) { killTimer(m_simConnectTimerId); }
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m_simConnectTimerId = -1;
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this->safeKillTimer();
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m_simulatingChangedTs = -1;
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m_simConnected = false;
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m_simSimulating = false;
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@@ -154,7 +154,7 @@ namespace BlackSimPlugin
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//! @}
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//! Timer event (our SimConnect event loop), runs dispatch
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//! \sa m_simconnectTimerId
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//! \sa m_timerId
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//! \sa CSimulatorFsxCommon::dispatch
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virtual void timerEvent(QTimerEvent *event) override;
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@@ -354,7 +354,6 @@ namespace BlackSimPlugin
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bool m_traceSendId = false; //!< trace the send ids, meant for dedugging
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qint64 m_simulatingChangedTs = -1; //!< timestamp, when simulating changed (used to avoid jitter)
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int m_syncDeferredCounter = 0; //!< Set when synchronized, used to wait some time
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int m_simConnectTimerId = -1; //!< Timer identifier
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int m_skipCockpitUpdateCycles = 0; //!< skip some update cycles to allow changes in simulator cockpit to be set
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int m_interpolationRequest = 0; //!< current interpolation request
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int m_dispatchErrors = 0; //!< number of dispatched failed, \sa dispatch
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