Ref T232, some (dispatch) timer code was duplicated

* fixed a bug, where a non existing timer was killed
* unified code in base class
This commit is contained in:
Klaus Basan
2018-01-20 07:22:19 +01:00
parent af75c88784
commit dac1ee85f9
6 changed files with 22 additions and 13 deletions

View File

@@ -85,7 +85,10 @@ namespace BlackCore
CLogMessage(this).info("Initialized simulator driver: '%1'") << m_simulatorPluginInfo.toQString();
}
CSimulatorCommon::~CSimulatorCommon() { }
CSimulatorCommon::~CSimulatorCommon()
{
this->safeKillTimer();
}
const CLogCategoryList &CSimulatorCommon::getLogCategories()
{
@@ -500,6 +503,13 @@ namespace BlackCore
this->blinkHighlightedAircraft();
}
void CSimulatorCommon::safeKillTimer()
{
if (m_timerId < 0) { return; }
this->killTimer(m_timerId);
m_timerId = -1;
}
void CSimulatorCommon::onRecalculatedRenderedAircraft(const CAirspaceAircraftSnapshot &snapshot)
{
if (!snapshot.isValidSnapshot()) { return;}

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@@ -206,8 +206,12 @@ namespace BlackCore
//! Slow timer used to highlight aircraft, can be used for other things too
virtual void oneSecondTimerTimeout();
//! Kill timer if id is valid
void safeKillTimer();
bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
bool m_autoCalcAirportDistance = true; //!< automatically calculate airport distance and bearing
int m_timerId = -1; //!< dispatch timer id
int m_statsUpdateAircraftCountMs = 0; //!< statistics update count
qint64 m_statsUpdateAircraftTimeTotalMs = 0; //!< statistics update time
qint64 m_statsUpdateAircraftTimeAvgMs = 0; //!< statistics update time

View File

@@ -144,7 +144,7 @@ namespace BlackSimPlugin
m_fsuipc->connect(); // connect FSUIPC too
}
initSimulatorInternals();
m_dispatchTimerId = startTimer(50);
m_timerId = startTimer(50);
return true;
}
@@ -154,8 +154,7 @@ namespace BlackSimPlugin
// Don't forward messages when disconnected
disconnect(m_connectionHostMessages);
killTimer(m_dispatchTimerId);
m_dispatchTimerId = -1;
safeKillTimer();
disconnectAllClients();
// disconnect FSUIPC and status

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@@ -102,7 +102,6 @@ namespace BlackSimPlugin
QHash<BlackMisc::Aviation::CCallsign, QPointer<CFs9Client>> m_hashFs9Clients;
QMetaObject::Connection m_connectionHostMessages;
int m_dispatchTimerId = -1;
bool m_simConnected = false; //!< Is simulator connected?
QSharedPointer<CFs9Host> m_fs9Host;
QSharedPointer<CLobbyClient> m_lobbyClient;

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@@ -90,7 +90,7 @@ namespace BlackSimPlugin
// set structures and move on
this->initEvents();
this->initDataDefinitionsWhenConnected();
m_simConnectTimerId = startTimer(DispatchIntervalMs);
m_timerId = startTimer(DispatchIntervalMs);
// do not start m_addPendingAircraftTimer here, it will be started when object was added
return true;
@@ -99,8 +99,7 @@ namespace BlackSimPlugin
bool CSimulatorFsxCommon::disconnectFrom()
{
if (!m_simConnected) { return true; }
if (m_simConnectTimerId >= 0) { killTimer(m_simConnectTimerId); }
m_simConnectTimerId = -1;
this->safeKillTimer();
m_simSimulating = false; // treat as stopped, just setting the flag here avoids overhead of on onSimStopped
if (m_hSimConnect)
{
@@ -338,7 +337,7 @@ namespace BlackSimPlugin
{
// reset complete state, we are going down
m_simulatingChangedTs = QDateTime::currentMSecsSinceEpoch();
if (m_simConnectTimerId >= 0) { killTimer(m_simConnectTimerId); }
this->safeKillTimer();
// if called from dispatch function, avoid that SimConnectProc disconnects itself while in SimConnectProc
QTimer::singleShot(0, this, &CSimulatorFsxCommon::disconnectFrom);
@@ -1503,8 +1502,7 @@ namespace BlackSimPlugin
void CSimulatorFsxCommon::reset()
{
if (m_simConnectTimerId >= 0) { killTimer(m_simConnectTimerId); }
m_simConnectTimerId = -1;
this->safeKillTimer();
m_simulatingChangedTs = -1;
m_simConnected = false;
m_simSimulating = false;

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@@ -154,7 +154,7 @@ namespace BlackSimPlugin
//! @}
//! Timer event (our SimConnect event loop), runs dispatch
//! \sa m_simconnectTimerId
//! \sa m_timerId
//! \sa CSimulatorFsxCommon::dispatch
virtual void timerEvent(QTimerEvent *event) override;
@@ -354,7 +354,6 @@ namespace BlackSimPlugin
bool m_traceSendId = false; //!< trace the send ids, meant for dedugging
qint64 m_simulatingChangedTs = -1; //!< timestamp, when simulating changed (used to avoid jitter)
int m_syncDeferredCounter = 0; //!< Set when synchronized, used to wait some time
int m_simConnectTimerId = -1; //!< Timer identifier
int m_skipCockpitUpdateCycles = 0; //!< skip some update cycles to allow changes in simulator cockpit to be set
int m_interpolationRequest = 0; //!< current interpolation request
int m_dispatchErrors = 0; //!< number of dispatched failed, \sa dispatch