Fix sending the correct pressure altitude for a pilot position

* Before this commit, only the true altitude was known for an aircraft situation. The pressure altitude was not available anywhere yet.
* This caused a wrong altitude in radar clients.
* We fix this reading the pressure altitude from the simulators and set it in the own aircraft situation.
* MS Flight Simulators have the pressure altitude in the APIs available.
* For X-Plane and emulated simulator, we need to calculate it from the pressure at sea level.
* Finally, we use the new available pressure altitude to send it to the FSD server.

Maniphest Tasks: Ref T223
This commit is contained in:
Roland Winklmeier
2018-01-12 13:30:30 +01:00
committed by Klaus Basan
parent 51a90a9a71
commit de4fe44156
30 changed files with 298 additions and 43 deletions

View File

@@ -212,7 +212,7 @@ namespace BlackCore
return true;
}
bool CContextOwnAircraft::updateOwnPosition(const BlackMisc::Geo::CCoordinateGeodetic &position, const BlackMisc::Aviation::CAltitude &altitude)
bool CContextOwnAircraft::updateOwnPosition(const BlackMisc::Geo::CCoordinateGeodetic &position, const BlackMisc::Aviation::CAltitude &altitude, const CAltitude &pressureAltitude)
{
if (m_debugEnabled) { CLogMessage(this, CLogCategory::contextSlot()).debug() << Q_FUNC_INFO << position << altitude; }
QWriteLocker l(&m_lockAircraft);
@@ -224,6 +224,12 @@ namespace BlackCore
changed = true;
m_ownAircraft.setAltitude(altitude);
}
if (m_ownAircraft.getPressureAltitude() != pressureAltitude)
{
changed = true;
m_ownAircraft.setPressureAltitude(pressureAltitude);
}
return changed;
}