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Ref T103, moved directory functions from CBuildConfig to CDirectoryUtils
getApplicationDir renamed to getBinDir() as it works different on MacOs see https://dev.swift-project.org/w/dev/swiftpc/dirstructure/
This commit is contained in:
committed by
Mathew Sutcliffe
parent
eaac4dacd6
commit
debd9c802f
@@ -197,7 +197,7 @@ void CSwiftLauncher::loadAbout()
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// workaround:
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// 1) Only reading as HTML gives proper formatting
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// 2) Reading the file resource fails (likely because of the style sheet)
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static const QString html = CFileUtils::readFileToString(CBuildConfig::getAboutFileLocation());
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static const QString html = CFileUtils::readFileToString(CDirectoryUtils::getAboutFileLocation());
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static const QString legalDir = sGui->getGlobalSetup().getLegalDirectoryUrl().getFullUrl();
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// make links absolute
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@@ -265,7 +265,7 @@ void CSwiftLauncher::startSwiftCore()
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// I set this for debug purpose only
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m_executableArgs = args;
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m_executable.clear();
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m_executable = CFileUtils::appendFilePaths(CDirectoryUtils::applicationDirectoryPath(), CBuildConfig::swiftCoreExecutableName());
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m_executable = CFileUtils::appendFilePaths(CDirectoryUtils::getBinDir(), CBuildConfig::swiftCoreExecutableName());
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if (CBuildConfig::isRunningOnMacOSXPlatform())
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{
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m_executable += QLatin1String(".app/Contents/MacOS/");
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@@ -281,7 +281,7 @@ void CSwiftLauncher::startSwiftCore()
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void CSwiftLauncher::setSwiftDataExecutable()
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{
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m_executable.clear();
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m_executable = CFileUtils::appendFilePaths(CDirectoryUtils::applicationDirectoryPath(), CBuildConfig::swiftDataExecutableName());
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m_executable = CFileUtils::appendFilePaths(CDirectoryUtils::getBinDir(), CBuildConfig::swiftDataExecutableName());
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if (CBuildConfig::isRunningOnMacOSXPlatform())
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{
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m_executable += QLatin1String(".app/Contents/MacOS/");
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@@ -293,7 +293,7 @@ void CSwiftLauncher::setSwiftDataExecutable()
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bool CSwiftLauncher::setSwiftGuiExecutable()
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{
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m_executable.clear();
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m_executable = CFileUtils::appendFilePaths(CDirectoryUtils::applicationDirectoryPath(), CBuildConfig::swiftGuiExecutableName());
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m_executable = CFileUtils::appendFilePaths(CDirectoryUtils::getBinDir(), CBuildConfig::swiftGuiExecutableName());
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if (CBuildConfig::isRunningOnMacOSXPlatform())
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{
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m_executable += QLatin1String(".app/Contents/MacOS/");
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