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Reflecting discussed changes for interpolation performance refs #386
(based on FSX testing) * Only send changed situation to SIM * Split sending of parts / situations * Only send parts with a reduced frequency (means slower as positions) * Mark geodetic height as null for default values (the value is usually unavailable) * Fixed altitude to MSL for network data * Trace which aircrafts support aircraft parts via network * Renamed insert_fron push_front (as proposed by Roland) Status quo / lessons learnt * On slower PCs jitter is still noticed for interpolated aircraft. * Running interpolation in an independent process (aka core, not in GUI) reduced load dependencies => it seems to make sense to run driver in own thread * The onGround flag in parts seems clumsy as it required to retrieve parts for position updates * In interpolation performance really matters
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@@ -201,7 +201,7 @@ namespace BlackCore
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private slots:
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//! Create aircraft in range, this is the only place where a new aircraft should be added
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void ps_aircraftUpdateReceived(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftSituation &situation, const BlackMisc::Aviation::CTransponder &transponder);
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void ps_aircraftUpdateReceived(const BlackMisc::Aviation::CAircraftSituation &situation, const BlackMisc::Aviation::CTransponder &transponder);
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void ps_realNameReplyReceived(const BlackMisc::Aviation::CCallsign &callsign, const QString &realname);
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void ps_capabilitiesReplyReceived(const BlackMisc::Aviation::CCallsign &callsign, quint32 flags);
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