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Reflecting discussed changes for interpolation performance refs #386
(based on FSX testing) * Only send changed situation to SIM * Split sending of parts / situations * Only send parts with a reduced frequency (means slower as positions) * Mark geodetic height as null for default values (the value is usually unavailable) * Fixed altitude to MSL for network data * Trace which aircrafts support aircraft parts via network * Renamed insert_fron push_front (as proposed by Roland) Status quo / lessons learnt * On slower PCs jitter is still noticed for interpolated aircraft. * Running interpolation in an independent process (aka core, not in GUI) reduced load dependencies => it seems to make sense to run driver in own thread * The onGround flag in parts seems clumsy as it required to retrieve parts for position updates * In interpolation performance really matters
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@@ -30,7 +30,7 @@ namespace BlackCore
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{}
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//! \copydoc IInterpolator::getCurrentInterpolatedSituation
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virtual BlackMisc::Aviation::CAircraftSituation getCurrentInterpolatedSituation(const QHash<BlackMisc::Aviation::CCallsign, BlackMisc::Aviation::CAircraftSituationList> &allSituations, const BlackMisc::Aviation::CCallsign &callsign, qint64 currentTimeSinceEpoc = -1, bool *ok = nullptr) const override;
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virtual BlackMisc::Aviation::CAircraftSituation getInterpolatedSituation(const BlackMisc::Aviation::CCallsign &callsign, qint64 currentTimeSinceEpoc, InterpolationStatus &status, const CSituationsPerCallsign *situationsPerCallsign = nullptr) const override;
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//! Log category
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static QString getMessageCategory() { return "swift.interpolatorlinear"; }
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