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Reflecting discussed changes for interpolation performance refs #386
(based on FSX testing) * Only send changed situation to SIM * Split sending of parts / situations * Only send parts with a reduced frequency (means slower as positions) * Mark geodetic height as null for default values (the value is usually unavailable) * Fixed altitude to MSL for network data * Trace which aircrafts support aircraft parts via network * Renamed insert_fron push_front (as proposed by Roland) Status quo / lessons learnt * On slower PCs jitter is still noticed for interpolated aircraft. * Running interpolation in an independent process (aka core, not in GUI) reduced load dependencies => it seems to make sense to run driver in own thread * The onGround flag in parts seems clumsy as it required to retrieve parts for position updates * In interpolation performance really matters
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@@ -43,6 +43,9 @@ namespace BlackMisc
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//! All pilots (with valid data)
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BlackMisc::Network::CUserList getPilots() const;
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//! Callsigns of aircraft with synchronized parts
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BlackMisc::Aviation::CCallsignList getCallsignsWithSyncronizedParts() const;
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//! \copydoc CValueObject::toQVariant
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virtual QVariant toQVariant() const override { return QVariant::fromValue(*this); }
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