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Reflecting discussed changes for interpolation performance refs #386
(based on FSX testing) * Only send changed situation to SIM * Split sending of parts / situations * Only send parts with a reduced frequency (means slower as positions) * Mark geodetic height as null for default values (the value is usually unavailable) * Fixed altitude to MSL for network data * Trace which aircrafts support aircraft parts via network * Renamed insert_fron push_front (as proposed by Roland) Status quo / lessons learnt * On slower PCs jitter is still noticed for interpolated aircraft. * Running interpolation in an independent process (aka core, not in GUI) reduced load dependencies => it seems to make sense to run driver in own thread * The onGround flag in parts seems clumsy as it required to retrieve parts for position updates * In interpolation performance really matters
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@@ -70,13 +70,12 @@ namespace BlackSimPlugin
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char title[256]; //!< Aircraft model string
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};
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//! Data struct of remote aircraft
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struct DataDefinitionRemoteAircraft
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//! Data struct of remote aircraft parts
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struct DataDefinitionRemoteAircraftParts
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{
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SIMCONNECT_DATA_INITPOSITION position; //!< Aircrafts position
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double lightStrobe; //!< Is strobe light on?
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double lightLanding; //!< Is landing light on?
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// double lightTaxi; //!< Is taxi light on?
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// double lightTaxi; //!< Is taxi light on?
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double lightBeacon; //!< Is beacon light on?
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double lightNav; //!< Is nav light on?
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double lightLogo; //!< Is logo light on?
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@@ -141,7 +140,8 @@ namespace BlackSimPlugin
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{
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DataOwnAircraft,
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DataOwnAircraftTitle,
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DataRemoteAircraft,
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DataRemoteAircraftParts,
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DataRemoteAircraftPosition,
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DataSimEnvironment,
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DataClientAreaSb, //!< whole SB area
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DataClientAreaSbIdent, //!< ident single value
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