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Renaming to ..component*
* mainkeypadareacomponent * audiovolumecomponent * audiosetupcomponent
This commit is contained in:
committed by
Roland Winklmeier
parent
11e9b37326
commit
efb89dd7be
241
src/blackgui/components/audiosetupcomponent.cpp
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241
src/blackgui/components/audiosetupcomponent.cpp
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/* Copyright (C) 2013
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* swift project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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#include "audiosetupcomponent.h"
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#include "ui_audiosetupcomponent.h"
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#include "blackcore/context_settings.h"
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#include "blackcore/context_audio.h"
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#include "blackmisc/setaudio.h"
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#include "blackmisc/logmessage.h"
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using namespace BlackCore;
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using namespace BlackMisc;
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using namespace BlackGui;
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using namespace BlackMisc::Aviation;
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using namespace BlackMisc::Audio;
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using namespace BlackMisc::PhysicalQuantities;
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using namespace BlackMisc::Settings;
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namespace BlackGui
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{
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namespace Components
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{
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CAudioSetupComponent::CAudioSetupComponent(QWidget *parent) :
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QFrame(parent),
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CEnableForRuntime(nullptr, false),
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ui(new Ui::CAudioSetupComponent)
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{
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ui->setupUi(this);
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this->ui->prb_SetupAudioTestProgress->hide();
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this->m_timerAudioTests = new QTimer(this);
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}
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CAudioSetupComponent::~CAudioSetupComponent()
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{ }
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/*
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* Runtime set
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*/
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void CAudioSetupComponent::runtimeHasBeenSet()
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{
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if (!this->getIContextSettings()) qFatal("Settings missing");
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this->connect(this->getIContextSettings(), &IContextSettings::changedSettings, this, &CAudioSetupComponent::ps_changedSettings);
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this->connect(this->m_timerAudioTests, &QTimer::timeout, this, &CAudioSetupComponent::ps_audioTestUpdate);
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// based on audio context
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Q_ASSERT(this->getIContextAudio());
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bool connected = false;
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if (this->getIContextAudio())
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{
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this->initAudioDeviceLists();
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connected = this->connect(this->getIContextAudio(), &IContextAudio::audioTestCompleted, this, &CAudioSetupComponent::ps_audioTestUpdate);
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Q_ASSERT(connected);
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connected = this->connect(this->ui->cb_SetupAudioInputDevice, SIGNAL(currentIndexChanged(int)), this, SLOT(ps_audioDeviceSelected(int)));
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Q_ASSERT(connected);
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connected = this->connect(this->ui->cb_SetupAudioOutputDevice, SIGNAL(currentIndexChanged(int)), this, SLOT(ps_audioDeviceSelected(int)));
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Q_ASSERT(connected);
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this->connect(this->ui->pb_SetupAudioMicrophoneTest, &QPushButton::clicked, this, &CAudioSetupComponent::ps_startAudioTest);
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this->connect(this->ui->pb_SetupAudioSquelchTest, &QPushButton::clicked, this, &CAudioSetupComponent::ps_startAudioTest);
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}
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this->reloadSettings();
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}
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void CAudioSetupComponent::ps_changedSettings(uint typeValue)
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{
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IContextSettings::SettingsType type = static_cast<IContextSettings::SettingsType>(typeValue);
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this->reloadSettings();
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Q_UNUSED(type);
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}
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/*
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* Reload settings
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*/
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void CAudioSetupComponent::reloadSettings()
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{
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// local copy
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CSettingsAudio as = this->getIContextSettings()->getAudioSettings();
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// fake setting for sound notifications
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this->ui->cb_SetupAudioPlayNotificationSounds->setChecked(true);
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this->ui->cb_SetupAudioNotificationTextMessage->setChecked(as.getNotificationFlag(BlackSound::CNotificationSounds::NotificationTextMessagePrivate));
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this->ui->cb_SetupAudioNotificationVoiceRoom->setChecked(as.getNotificationFlag(BlackSound::CNotificationSounds::NotificationVoiceRoomJoined));
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}
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/*
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* Set audio device lists
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*/
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void CAudioSetupComponent::initAudioDeviceLists()
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{
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if (!this->getIContextAudio()) return;
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this->ui->cb_SetupAudioOutputDevice->clear();
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this->ui->cb_SetupAudioInputDevice->clear();
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foreach(CAudioDevice device, this->getIContextAudio()->getAudioDevices())
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{
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if (device.getType() == CAudioDevice::InputDevice)
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{
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this->ui->cb_SetupAudioInputDevice->addItem(device.toQString(true));
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}
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else if (device.getType() == CAudioDevice::OutputDevice)
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{
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this->ui->cb_SetupAudioOutputDevice->addItem(device.toQString(true));
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}
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}
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foreach(CAudioDevice device, this->getIContextAudio()->getCurrentAudioDevices())
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{
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if (device.getType() == CAudioDevice::InputDevice)
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{
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this->ui->cb_SetupAudioInputDevice->setCurrentText(device.toQString(true));
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}
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else if (device.getType() == CAudioDevice::OutputDevice)
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{
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this->ui->cb_SetupAudioOutputDevice->setCurrentText(device.toQString(true));
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}
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}
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}
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/*
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* Notification sounds
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*/
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bool CAudioSetupComponent::playNotificationSounds() const
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{
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return this->ui->cb_SetupAudioPlayNotificationSounds->isChecked();
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}
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/*
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* Start the voice tests
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*/
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void CAudioSetupComponent::ps_startAudioTest()
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{
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if (!this->getIContextAudio())
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{
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CLogMessage(this).error("voice context not available");
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return;
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}
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if (this->m_timerAudioTests->isActive())
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{
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CLogMessage(this).error("test running, wait until completed");
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return;
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}
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QObject *sender = QObject::sender();
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this->m_timerAudioTests->start(600); // I let this run for <x>ms, so there is enough overhead to really complete it
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this->ui->prb_SetupAudioTestProgress->setValue(0);
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this->ui->pte_SetupAudioTestActionAndResult->clear();
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if (sender == this->ui->pb_SetupAudioMicrophoneTest)
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{
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this->m_audioTestRunning = MicrophoneTest;
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this->getIContextAudio()->runMicrophoneTest();
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this->ui->pte_SetupAudioTestActionAndResult->appendPlainText("Speak normally for 5 seconds");
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}
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else if (sender == this->ui->pb_SetupAudioSquelchTest)
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{
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this->m_audioTestRunning = SquelchTest;
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this->getIContextAudio()->runSquelchTest();
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this->ui->pte_SetupAudioTestActionAndResult->appendPlainText("Silence for 5 seconds");
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}
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this->ui->prb_SetupAudioTestProgress->setVisible(true);
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this->ui->pb_SetupAudioMicrophoneTest->setEnabled(false);
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this->ui->pb_SetupAudioSquelchTest->setEnabled(false);
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}
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/*
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* Start the voice tests
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*/
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void CAudioSetupComponent::ps_audioTestUpdate()
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{
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Q_ASSERT(this->getIContextAudio());
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if (!this->getIContextAudio()) return;
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int v = this->ui->prb_SetupAudioTestProgress->value();
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QObject *sender = this->sender();
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if (v < 100 && (sender == m_timerAudioTests))
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{
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// timer update, increasing progress
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this->ui->prb_SetupAudioTestProgress->setValue(v + 10);
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}
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else
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{
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this->m_timerAudioTests->stop();
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this->ui->prb_SetupAudioTestProgress->setValue(100);
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if (sender == m_timerAudioTests) return; // just timer update
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// getting here we assume the audio test finished signal
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// fetch results
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this->ui->pte_SetupAudioTestActionAndResult->clear();
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if (this->m_audioTestRunning == SquelchTest)
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{
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double s = this->getIContextAudio()->getSquelchValue();
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this->ui->pte_SetupAudioTestActionAndResult->appendPlainText(QString::number(s));
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}
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else if (this->m_audioTestRunning == MicrophoneTest)
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{
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QString m = this->getIContextAudio()->getMicrophoneTestResult();
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this->ui->pte_SetupAudioTestActionAndResult->appendPlainText(m);
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}
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this->m_audioTestRunning = NoAudioTest;
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this->m_timerAudioTests->stop();
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this->ui->pb_SetupAudioMicrophoneTest->setEnabled(true);
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this->ui->pb_SetupAudioSquelchTest->setEnabled(true);
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this->ui->prb_SetupAudioTestProgress->setVisible(false);
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}
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}
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/*
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* Select audio device
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*/
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void CAudioSetupComponent::ps_audioDeviceSelected(int index)
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{
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if (!this->getIContextAudio()) return;
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if (index < 0)return;
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CAudioDeviceList devices = this->getIContextAudio()->getAudioDevices();
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if (devices.isEmpty()) return;
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CAudioDevice selectedDevice;
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QObject *sender = QObject::sender();
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if (sender == this->ui->cb_SetupAudioInputDevice)
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{
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CAudioDeviceList inputDevices = devices.getInputDevices();
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if (index >= inputDevices.size()) return;
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selectedDevice = inputDevices[index];
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this->getIContextAudio()->setCurrentAudioDevice(selectedDevice);
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}
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else if (sender == this->ui->cb_SetupAudioOutputDevice)
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{
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CAudioDeviceList outputDevices = devices.getOutputDevices();
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if (index >= outputDevices.size()) return;
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selectedDevice = outputDevices[index];
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this->getIContextAudio()->setCurrentAudioDevice(selectedDevice);
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}
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}
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} // namespace
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} // namespace
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