Had to withdraw 3Vector3D, since they store values internally as float (idiotic design). Hence qreal will be dropped. Started with Unit tests.

This commit is contained in:
Klaus Basan
2013-04-20 17:46:46 +02:00
parent 7b0468d300
commit f4affe55ef
28 changed files with 446 additions and 183 deletions

View File

@@ -34,7 +34,7 @@ protected:
virtual QString stringForConverter() const
{
QString s = "Geodetic: {%1, %2, %3}";
return s.arg(this->m_latitude.unitValueRoundedWithUnit()).arg(this->m_longitude.unitValueRoundedWithUnit()).arg(this->m_height.unitValueRoundedWithUnit());
return s.arg(this->m_latitude.unitValueRoundedWithUnit(6)).arg(this->m_longitude.unitValueRoundedWithUnit(6)).arg(this->m_height.unitValueRoundedWithUnit());
}
public:
@@ -64,7 +64,7 @@ public:
* \param longitudeDegrees
* \param heightMeters
*/
CCoordinateGeodetic(qreal latitudeDegrees, qreal longitudeDegrees, qreal heightMeters) :
CCoordinateGeodetic(double latitudeDegrees, double longitudeDegrees, double heightMeters) :
m_latitude(latitudeDegrees, BlackMisc::PhysicalQuantities::CAngleUnit::deg()), m_longitude(longitudeDegrees, BlackMisc::PhysicalQuantities::CAngleUnit::deg()), m_height(heightMeters, BlackMisc::PhysicalQuantities::CLengthUnit::m()) {}
/*!