Had to withdraw 3Vector3D, since they store values internally as float (idiotic design). Hence qreal will be dropped. Started with Unit tests.

This commit is contained in:
Klaus Basan
2013-04-20 17:46:46 +02:00
parent 7b0468d300
commit f4affe55ef
28 changed files with 446 additions and 183 deletions

View File

@@ -19,7 +19,9 @@ namespace Math
template <class ImplClass> QString CVector3DBase<ImplClass>::stringForConverter() const
{
QString s = ("{%1, %2, %3}");
s = s.arg(this->m_vector.x()).arg(this->m_vector.y()).arg(this->m_vector.z());
s = s.arg(QString::number(this->m_i, 'f')).
arg(QString::number(this->m_j, 'f')).
arg(QString::number(this->m_k, 'f'));
return s;
}
@@ -34,29 +36,29 @@ template <class ImplClass> void CVector3DBase<ImplClass>::setZero()
/*
* Vector to zero
*/
template <class ImplClass> void CVector3DBase<ImplClass>::fill(qreal value)
template <class ImplClass> void CVector3DBase<ImplClass>::fill(double value)
{
this->m_vector.setX(value);
this->m_vector.setY(value);
this->m_vector.setZ(value);
this->m_i = value;
this->m_j = value;
this->m_k = value;
}
/*
* Element
*/
template <class ImplClass> qreal CVector3DBase<ImplClass>::getElement(size_t row) const
template <class ImplClass> double CVector3DBase<ImplClass>::getElement(size_t row) const
{
qreal d;
double d;
switch (row)
{
case 0:
d = this->m_vector.x();
d = this->m_i;
break;
case 1:
d = this->m_vector.y();
d = this->m_j;
break;
case 2:
d = this->m_vector.z();
d = this->m_k;
break;
default:
Q_ASSERT_X(true, "getElement", "Detected invalid index in 3D vector");
@@ -69,18 +71,18 @@ template <class ImplClass> qreal CVector3DBase<ImplClass>::getElement(size_t row
/*
* Set given element
*/
template <class ImplClass> void CVector3DBase<ImplClass>::setElement(size_t row, qreal value)
template <class ImplClass> void CVector3DBase<ImplClass>::setElement(size_t row, double value)
{
switch (row)
{
case 0:
this->m_vector.setX(value);
this->m_i = value;
break;
case 1:
this->m_vector.setY(value);
this->m_j = value;
break;
case 2:
this->m_vector.setZ(value);
this->m_k = value;
break;
default:
Q_ASSERT_X(true, "setElement", "Detected invalid index in 3D vector");
@@ -89,15 +91,36 @@ template <class ImplClass> void CVector3DBase<ImplClass>::setElement(size_t row,
}
}
/*
* Corss product
*/
template <class ImplClass> ImplClass CVector3DBase<ImplClass>::crossProduct(const ImplClass &otherVector) const
{
ImplClass v(otherVector);
v.m_i = this->m_j * otherVector.m_k - this->m_k * otherVector.m_j;
v.m_j = this->m_k * otherVector.m_i - this->m_j * otherVector.m_k;
v.m_k = this->m_i * otherVector.m_j - this->m_j * otherVector.m_i;
return v;
}
/*
* Cross product
*/
template <class ImplClass> double CVector3DBase<ImplClass>::dotProduct(const ImplClass &otherVector) const
{
return this->m_i * otherVector.m_i + this->m_j * otherVector.m_j + this->m_k * otherVector.m_k;
}
/*
* Multiply with matrix
*/
template <class ImplClass> void CVector3DBase<ImplClass>::matrixMultiplication(const CMatrix3x3 &matrix)
{
CMatrix3x1 m = matrix * (this->toMatrix3x1());
this->m_vector.setX(m(0,0));
this->m_vector.setY(m(1,0));
this->m_vector.setZ(m(2,0));
this->m_i = m(0, 0);
this->m_j = m(1, 0);
this->m_k = m(2, 0);
}
/*
@@ -105,7 +128,7 @@ template <class ImplClass> void CVector3DBase<ImplClass>::matrixMultiplication(c
*/
template <class ImplClass> CMatrix3x1 CVector3DBase<ImplClass>::toMatrix3x1() const
{
return CMatrix3x1(this->m_vector.x(), this->m_vector.y(), this->m_vector.z());
return CMatrix3x1(this->m_i, this->m_j, this->m_k);
}
// see here for the reason of thess forward instantiations