refs #386, performance issues

* keep split per callsign map in IInterpolator (so it is available for all interpolators)
* Interpolator using CWorker, so it can run in background
* added signals to provider to add split situations / callsigns
* adjustments to airspace / context for those signals
* thread safe access to those from interpolator
* renamed from rendered to remote aircraft as discussed
* adjust samples
* removed no longer required functions in timestampobjectlist
* changed connectioStatusChanged from uint -> int
This commit is contained in:
Klaus Basan
2015-02-20 03:14:49 +01:00
parent 1ff0cfa618
commit f8bebf5ffa
37 changed files with 835 additions and 583 deletions

View File

@@ -19,8 +19,8 @@ namespace BlackCore
emit simulatorStatusChanged(isConnected(), isSimulating(), isPaused());
}
CSimulatorCommon::CSimulatorCommon(const BlackSim::CSimulatorInfo &simInfo, BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider, BlackMisc::Simulation::IRenderedAircraftProvider *renderedAircraftProvider, QObject *parent)
: ISimulator(parent), COwnAircraftProviderSupport(ownAircraftProvider), CRenderedAircraftProviderSupport(renderedAircraftProvider), m_simulatorInfo(simInfo)
CSimulatorCommon::CSimulatorCommon(const BlackSim::CSimulatorInfo &simInfo, BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider, BlackMisc::Simulation::IRemoteAircraftProvider *remoteAircraftProvider, QObject *parent)
: ISimulator(parent), COwnAircraftProviderSupport(ownAircraftProvider), CRemoteAircraftProviderSupport(remoteAircraftProvider), m_simulatorInfo(simInfo)
{ }
int CSimulatorCommon::getMaxRenderedAircraft() const