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refs #317 IJoystick interface definition
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src/blackinput/joystick.h
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72
src/blackinput/joystick.h
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/* Copyright (C) 2014
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* swift Project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of Swift Project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKINPUT_JOYSTICK_H
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#define BLACKINPUT_JOYSTICK_H
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#include "blackmisc/hwjoystickbutton.h"
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#include <QMultiMap>
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#include <QObject>
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#include <QPointer>
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#include <functional>
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namespace BlackInput
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{
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/*!
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* \brief Abstract interface for native joystick handling.
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* \todo Add implementation for Linux and OSX.
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*/
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class IJoystick : public QObject
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{
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Q_OBJECT
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public:
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//! Operation mode
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enum Mode
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{
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ModeNominal,
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ModeCapture
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};
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//! Constructor
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IJoystick(QObject *parent = nullptr);
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//! Destructor
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virtual ~IJoystick() {}
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//! Start joystick button selection for settings configuration
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virtual void startCapture() = 0;
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//! Simulating press/release of a joystick button
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virtual void triggerButton(const BlackMisc::Hardware::CJoystickButton button, bool isPressed) = 0;
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//! Creates a native joystick handler object
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static IJoystick *getInstance();
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signals:
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//! User has selected a joystick button
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void buttonSelectionFinished(const BlackMisc::Hardware::CJoystickButton &button);
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//! Button down
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void buttonDown(const BlackMisc::Hardware::CJoystickButton &);
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//! Button up
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void buttonUp(const BlackMisc::Hardware::CJoystickButton &);
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private:
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static IJoystick *m_instance;
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};
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}
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#endif // BLACKINPUT_JOYSTICK_H
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