Move aircraft matching out of simulator plugins

All model matching will be done simulator independent in
CContextSimulator. The simulator specific part is kept in the model
set.
This also caused the signal modelMatchingCompleted to be renamed to
aircraftRenderingChanged, since the name wasn't accurate anymore.
Both getInstalledModels(), getInstalledModelsCount() and iconForModel()
were removed from the ISimulator interface.

refs #765
This commit is contained in:
Roland Winklmeier
2016-09-11 20:18:26 +02:00
parent 079c790aa7
commit fb3df51013
14 changed files with 98 additions and 128 deletions

View File

@@ -107,12 +107,12 @@ namespace BlackSimPlugin
{
connect(lobbyClient.data(), &CLobbyClient::disconnected, this, std::bind(&CSimulatorFs9::simulatorStatusChanged, this, 0));
this->m_interpolator = new BlackMisc::CInterpolatorLinear(remoteAircraftProvider, this);
m_modelMatcher.setDefaultModel(CAircraftModel(
"Boeing 737-400",
CAircraftModel::TypeModelMatchingDefaultModel,
"B737-400 default model",
CAircraftIcaoCode("B734", "L2J")
));
m_defaultModel = {
"Boeing 737-400",
CAircraftModel::TypeModelMatchingDefaultModel,
"B737-400 default model",
CAircraftIcaoCode("B734", "L2J")
};
}
bool CSimulatorFs9::isConnected() const
@@ -163,23 +163,19 @@ namespace BlackSimPlugin
this->physicallyRemoveRemoteAircraft(callsign);
}
CSimulatedAircraft newRemoteAircraftCopy(newRemoteAircraft);
// matched models
CAircraftModel aircraftModel = getClosestMatch(newRemoteAircraftCopy);
Q_ASSERT(newRemoteAircraft.getCallsign() == aircraftModel.getCallsign());
updateAircraftModel(newRemoteAircraft.getCallsign(), aircraftModel);
updateAircraftRendered(newRemoteAircraft.getCallsign(), true);
CSimulatedAircraft aircraftAfterModelApplied(getAircraftInRangeForCallsign(newRemoteAircraft.getCallsign()));
aircraftAfterModelApplied.setRendered(true);
emit modelMatchingCompleted(aircraftAfterModelApplied);
CFs9Client *client = new CFs9Client(callsign, aircraftModel.getModelString(), m_interpolator, CTime(25, CTimeUnit::ms()), this);
bool rendered = true;
updateAircraftRendered(callsign, rendered);
CFs9Client *client = new CFs9Client(callsign, newRemoteAircraft.getModelString(), m_interpolator, CTime(25, CTimeUnit::ms()), this);
client->setHostAddress(m_fs9Host->getHostAddress());
client->setPlayerUserId(m_fs9Host->getPlayerUserId());
client->start();
m_hashFs9Clients.insert(callsign, client);
updateAircraftRendered(callsign, true);
updateAircraftRendered(callsign, rendered);
CSimulatedAircraft remoteAircraftCopy(newRemoteAircraft);
remoteAircraftCopy.setRendered(rendered);
emit aircraftRenderingChanged(remoteAircraftCopy);
CLogMessage(this).info("FS9: Added aircraft %1") << callsign.toQString();
return true;
}