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Refactored Interpolator to be an abstract interface class
CInterpolator is now an IInterpolator interface. Sublcass in order to implement different types of interpolation. refs #169
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/* Copyright (C) 2013 VATSIM Community / contributors
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "blackcore/interpolator.h"
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#include <iostream>
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using namespace BlackMisc::Geo;
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using namespace BlackMisc::Math;
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using namespace BlackMisc::PhysicalQuantities;
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using namespace BlackMisc::Aviation;
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namespace BlackCore
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{
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/*
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* Constructor
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*/
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CInterpolator::CInterpolator() : m_state_begin(0), m_state_end(0)
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{
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Q_UNUSED(m_valid)
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Q_UNUSED(m_timeBegin)
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m_time.start();
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}
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/*
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* Virtual destructor
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*/
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CInterpolator::~CInterpolator()
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{
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delete m_state_begin;
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delete m_state_end;
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}
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/*
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* Initialize
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*/
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void CInterpolator::initialize() {}
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/*
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* Push an update
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*/
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CCoordinateNed CInterpolator::pushUpdate(const CCoordinateGeodetic &pos, const CSpeed &groundSpeed, const CHeading &heading, const CAngle &pitch, const CAngle &bank)
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{
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CCoordinateNed velocityNED;
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if (m_state_begin == 0)
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{
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m_state_begin = new TPlaneState();
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m_state_begin->position = CCoordinateTransformation::toEcef(pos);
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m_state_begin->orientation.heading = heading;
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m_state_begin->orientation.pitch = pitch;
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m_state_begin->orientation.bank = bank;
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m_state_begin->groundspeed = groundSpeed;
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velocityNED =
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CCoordinateNed(pos,
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cos(m_state_begin->orientation.heading.value(CAngleUnit::rad())) * m_state_begin->groundspeed.value(CSpeedUnit::m_s()),
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sin(m_state_begin->orientation.heading.value(CAngleUnit::rad())) * m_state_begin->groundspeed.value(CSpeedUnit::m_s()), 0);
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m_state_begin->velocity = CCoordinateTransformation::toEcef(velocityNED).toMathVector();
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m_state_begin->timestamp = 0;
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return velocityNED;
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}
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stateNow(m_state_begin);
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if (m_state_end == 0) m_state_end = new TPlaneState();
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m_state_end->reset();
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m_state_end->timestamp = m_time.elapsed();
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m_state_end->position = CCoordinateTransformation::toEcef(pos);
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m_state_end->orientation.heading = CHeading(normalizeRadians(heading), CHeading::True);
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m_state_end->orientation.pitch = normalizeRadians(pitch);
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m_state_end->orientation.bank = normalizeRadians(bank);
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m_state_end->groundspeed = groundSpeed;
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velocityNED =
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CCoordinateNed(pos,
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cos(m_state_end->orientation.heading.value(CAngleUnit::rad())) * m_state_end->groundspeed.value(CSpeedUnit::m_s()),
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sin(m_state_end->orientation.heading.value(CAngleUnit::rad())) * m_state_end->groundspeed.value(CSpeedUnit::m_s()), 0);
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m_state_end->velocity = CCoordinateTransformation::toEcef(velocityNED).toMathVector();
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m_timeEnd = 5;
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double m_TFpow4 = CMath::cubic(m_timeEnd) * m_timeEnd;
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m_a = m_state_begin->velocity * CMath::square(m_timeEnd);
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m_a += m_state_end->velocity * CMath::square(m_timeEnd);
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m_a += m_state_begin->position.toMathVector() * m_timeEnd * 2;
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m_a -= m_state_end->position.toMathVector() * m_timeEnd * 2;
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m_a *= 6;
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m_a /= m_TFpow4;
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m_b = m_state_begin->velocity * CMath::cubic(m_timeEnd) * (-2) - m_state_end->velocity * CMath::cubic(m_timeEnd);
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m_b = m_b - m_state_begin->position.toMathVector() * CMath::square(m_timeEnd) * 3 + m_state_end->position.toMathVector() * CMath::square(m_timeEnd) * 3;
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m_b = m_b * 2 / (m_TFpow4);
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return velocityNED;
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}
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/*
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* Valid object?
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*/
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bool CInterpolator::isValid() const
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{
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return (m_state_begin && m_state_end);
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}
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/*
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* Calculate current state
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*/
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bool CInterpolator::stateNow(TPlaneState *state)
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{
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if (!this->isValid()) return false;
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double time = 5;
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// Plane Position
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double timePow2 = CMath::square(time);
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double timePow3 = CMath::cubic(time);
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CCoordinateEcef pos(m_b * 3 * timePow2 * m_timeEnd + m_a * timePow3 * m_timeEnd - m_b * 3 * time * CMath::square(m_timeEnd) - m_a * time * CMath::cubic(m_timeEnd));
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pos += m_state_begin->position * (-6) * time + m_state_begin->position * 6 * m_timeEnd + m_state_end->position * 6 * time;
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pos /= 6 * m_timeEnd;
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state->position = pos;
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CVector3D vel(m_a * (3 * m_timeEnd * CMath::square(time) - CMath::cubic(m_timeEnd)));
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vel += m_b * (6 * m_timeEnd * time - 3 * CMath::square(m_timeEnd)) + (m_state_end->position - m_state_begin->position).toMathVector() * 6;
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vel /= 6 * m_timeEnd;
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state->velocity = vel;
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state->velNED = CCoordinateTransformation::toNed(CCoordinateEcef(vel), CCoordinateTransformation::toGeodetic(pos));
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// Plane Orientation
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double vEast = state->velNED.east();
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double vNorth = state->velNED.north();
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state->orientation.heading = CHeading(atan2(vNorth, vEast), CHeading::True, CAngleUnit::rad());
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return true;
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}
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/*
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* Normalize radians, clarify what happens here
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*/
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CAngle CInterpolator::normalizeRadians(const CAngle &angle) const
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{
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double radian = angle.value(CAngleUnit::rad());
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radian = radian - BlackMisc::Math::CMath::PI2() * floor(0.5 + radian / BlackMisc::Math::CMath::PI2());
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return CAngle(radian, CAngleUnit::rad());
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}
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} // namespace
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@@ -6,109 +6,40 @@
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#ifndef BLACKCORE_INTERPOLATOR_H
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#define BLACKCORE_INTERPOLATOR_H
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#include "blackmisc/coordinatetransformation.h"
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#include "blackmisc/pqspeed.h"
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#include "blackmisc/avheading.h"
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#include <QElapsedTimer>
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#include "blackmisc/avaircraftsituation.h"
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namespace BlackCore
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{
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/*!
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* \brief Plane's orientation
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*/
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typedef struct
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{
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BlackMisc::Aviation::CHeading heading; //!< heading, honestly I think this is a track TODO
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BlackMisc::PhysicalQuantities::CAngle pitch; //!< pitch
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BlackMisc::PhysicalQuantities::CAngle bank; //!< bank
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} TOrientation;
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/*!
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* \brief Plane's state
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*/
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typedef struct
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{
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/*!
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* \brief Reset data
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*/
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void reset() {}
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qint64 timestamp; //!< timestamp
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TOrientation orientation; //!< orientation
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BlackMisc::PhysicalQuantities::CSpeed groundspeed; //!< groundspeed
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BlackMisc::Math::CVector3D velocity; //!< velocity
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BlackMisc::Geo::CCoordinateEcef position; //!< position
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BlackMisc::Geo::CCoordinateNed velNED; //!< NED coordinate
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} TPlaneState;
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/*!
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* \brief Interpolator, calculation inbetween positions
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*/
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class CInterpolator
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//! \brief Interpolator, calculation inbetween positions
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class IInterpolator
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{
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public:
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/*!
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* \brief Default constructor
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*/
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CInterpolator();
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//! \brief Default constructor
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IInterpolator() {}
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//! \brief Virtual destructor
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virtual ~IInterpolator() {}
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//! \brief Init object
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virtual void initialize() = 0;
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/*!
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* \brief Virtual destructor
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* \brief Add new aircraft situation
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* \param situation
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*/
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virtual ~CInterpolator();
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virtual void addAircraftSituation(const BlackMisc::Aviation::CAircraftSituation &situation) = 0;
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/*!
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* \brief Init object
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*/
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void initialize();
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/*!
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* \brief Push an update
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* \param pos
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* \param groundSpeed
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* \param heading
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* \param pitch
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* \param bank
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* \brief Do we have enough situations to start calculating?
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* \return
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*/
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BlackMisc::Geo::CCoordinateNed pushUpdate(const BlackMisc::Geo::CCoordinateGeodetic &pos,
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const BlackMisc::PhysicalQuantities::CSpeed &groundSpeed,
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const BlackMisc::Aviation::CHeading &heading,
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const BlackMisc::PhysicalQuantities::CAngle &pitch,
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const BlackMisc::PhysicalQuantities::CAngle &bank);
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virtual bool hasEnoughAircraftSituations() const = 0;
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/*!
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* \brief Valid state?
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* \brief Get current aircraft situation
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* \return
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*/
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bool isValid() const;
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/*!
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* \brief Calculate current state
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* \param state
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* \return
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*/
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bool stateNow(TPlaneState *state);
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private:
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BlackMisc::Math::CVector3D m_a;
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BlackMisc::Math::CVector3D m_b;
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QElapsedTimer m_time;
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TPlaneState *m_state_begin;
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TPlaneState *m_state_end;
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bool m_valid;
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double m_timeEnd;
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double m_timeBegin;
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/*!
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* \brief Normalize radians
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* \param angle
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* \return
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*/
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BlackMisc::PhysicalQuantities::CAngle normalizeRadians(const BlackMisc::PhysicalQuantities::CAngle &angle) const;
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virtual BlackMisc::Aviation::CAircraftSituation getCurrentSituation() = 0;
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};
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} // namespace BlackCore
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