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https://github.com/swift-project/pilotclient.git
synced 2026-03-31 12:55:33 +08:00
Ref T180, formatting and renaming of member/function
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@@ -235,7 +235,7 @@ namespace BlackSimPlugin
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CCallsignSet CSimulatorFsxCommon::physicallyRenderedAircraft() const
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{
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CCallsignSet callsigns(m_simConnectObjects.keys());
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callsigns.push_back(m_aircraftToAddAgainWhenRemoved.getCallsigns()); // not really rendered right now, but very soon
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callsigns.push_back(m_addAgainAircraftWhenRemoved.getCallsigns()); // not really rendered right now, but very soon
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callsigns.push_back(m_addPendingAircraft.getCallsigns()); // not really rendered, but for the logic it should look like it is
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return CCallsignSet(m_simConnectObjects.keys());
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}
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@@ -539,7 +539,7 @@ namespace BlackSimPlugin
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}
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else
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{
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this->removeFromPendingAndAddAgainAircraft(callsign);
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this->removeFromAddPendingAndAddAgainAircraft(callsign);
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msg = CLogMessage(this).info("Callsign '%1' removed in meantime and no longer in range") << callsign.toQString();
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}
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break;
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@@ -578,7 +578,7 @@ namespace BlackSimPlugin
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this->requestDataForSimObject(simObject);
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this->requestLightsForSimObject(simObject);
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this->removeFromPendingAndAddAgainAircraft(callsign); // no longer try to add
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this->removeFromAddPendingAndAddAgainAircraft(callsign); // no longer try to add
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const bool updated = this->updateAircraftRendered(callsign, true);
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if (updated)
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{
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@@ -633,7 +633,7 @@ namespace BlackSimPlugin
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// no longer required to be added
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m_addPendingAircraft.removeByCallsigns(toBeRemovedCallsigns);
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m_aircraftToAddAgainWhenRemoved.removeByCallsigns(toBeRemovedCallsigns);
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m_addAgainAircraftWhenRemoved.removeByCallsigns(toBeRemovedCallsigns);
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// add aircraft, but "non blocking"
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if (!toBeAddedAircraft.isEmpty())
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@@ -646,11 +646,11 @@ namespace BlackSimPlugin
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}
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}
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void CSimulatorFsxCommon::removeFromPendingAndAddAgainAircraft(const CCallsign &callsign)
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void CSimulatorFsxCommon::removeFromAddPendingAndAddAgainAircraft(const CCallsign &callsign)
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{
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if (callsign.isEmpty()) { return; }
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m_addPendingAircraft.removeByCallsign(callsign);
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m_aircraftToAddAgainWhenRemoved.removeByCallsign(callsign);
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m_addAgainAircraftWhenRemoved.removeByCallsign(callsign);
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}
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bool CSimulatorFsxCommon::simulatorReportedObjectRemoved(DWORD objectID)
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@@ -696,10 +696,10 @@ namespace BlackSimPlugin
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}
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// models we have to add again after removing
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if (m_aircraftToAddAgainWhenRemoved.containsCallsign(callsign))
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if (m_addAgainAircraftWhenRemoved.containsCallsign(callsign))
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{
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const CSimulatedAircraft aircraftAddAgain = m_aircraftToAddAgainWhenRemoved.findFirstByCallsign(callsign);
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m_aircraftToAddAgainWhenRemoved.removeByCallsign(callsign);
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const CSimulatedAircraft aircraftAddAgain = m_addAgainAircraftWhenRemoved.findFirstByCallsign(callsign);
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m_addAgainAircraftWhenRemoved.removeByCallsign(callsign);
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QTimer::singleShot(2500, this, [ = ]
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{
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this->physicallyAddRemoteAircraftImpl(aircraftAddAgain, AddedAfterRemoved);
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@@ -844,7 +844,7 @@ namespace BlackSimPlugin
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}
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this->physicallyRemoveRemoteAircraft(newRemoteAircraft.getCallsign());
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m_aircraftToAddAgainWhenRemoved.replaceOrAddByCallsign(newRemoteAircraft);
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m_addAgainAircraftWhenRemoved.replaceOrAddByCallsign(newRemoteAircraft);
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if (this->showDebugLogMessage()) { this->debugLogMessage(Q_FUNC_INFO, QString("Cs: '%1' re-added changed model '%2', will be added again").arg(newRemoteAircraft.getCallsignAsString(), newModelString)); }
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return false;
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}
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@@ -856,7 +856,7 @@ namespace BlackSimPlugin
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return false;
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}
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this->removeFromPendingAndAddAgainAircraft(callsign);
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this->removeFromAddPendingAndAddAgainAircraft(callsign);
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// create AI
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bool adding = false;
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@@ -892,7 +892,7 @@ namespace BlackSimPlugin
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Q_ASSERT_X(CThreadUtils::isCurrentThreadObjectThread(this), Q_FUNC_INFO, "wrong thread");
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if (callsign.isEmpty()) { return false; } // can happen if an object is not an aircraft
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this->removeFromPendingAndAddAgainAircraft(callsign);
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this->removeFromAddPendingAndAddAgainAircraft(callsign);
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if (!m_simConnectObjects.contains(callsign)) { return false; } // already fully removed or not yet added
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CSimConnectObject &simObject = m_simConnectObjects[callsign];
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@@ -208,7 +208,7 @@ namespace BlackSimPlugin
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void addPendingAircraft(AircraftAddMode mode);
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//! Remove as m_addPendingAircraft and m_aircraftToAddAgainWhenRemoved
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void removeFromPendingAndAddAgainAircraft(const BlackMisc::Aviation::CCallsign &callsign);
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void removeFromAddPendingAndAddAgainAircraft(const BlackMisc::Aviation::CCallsign &callsign);
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//! Call this method to declare the simulator connected
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void setSimConnected();
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