* FG can be disabled (normal scenarios)
* added combobox mode as well, as too many radio buttons are too wide, will gradually change to combobox in some UI scenarios
When flying in shared cockpit mode, both pilots log into the network.
One as pilot to be visible to ATC and other pilots. The other one as
observer. For the observing user, the pilots aircraft needs to be filtered.
Filter algorithm is using the same schema as vPilot does.
ref T427
* make sure all angle interpolations interpolate "in the right direction" (like previously only for heaading)
* one single function for angle interpolation
* QStringLiteral expects UTF16 for MSVC compilers
* we use descriptive names now
* UTF flag for MSVC compilers
* added the SLACK discussion as comment under https://dev.swift-project.org/T404
This aligns the behavior and concept with the 32 bit FSX version. SimConnect
is loaded at runtime, depending on the version being selected.
It also adds a featuren to change the P3D SimConnect version at runtime by
unloading the previous and loading a new one.
ref T349
Without that cleanup, DBusConnection might try to call a dangling
std::function in case the DBusObject was removed before. That is for
example happening during shutdown.
* separator can cause issue when sending data (WebService, FSD)
* re-parsing (print and parse again) can cause to undesired results as the separator is mistaken as decimal separator with a different locale
* separator now a parameter so it can still be used
* force full updates for some cycles "m_updateAllRemoteAircraftCycles"
* only use "emitSimulatorCombinedStatus" to emit changed simulator status
* renamed to "finishUpdateRemoteAircraftAndSetStatistics"
* override "forced" in "getInterpolationSetupConsolidated"
This addresses the issue that aircraft appear below ground after moving the aircraft