* removed "IndexEnableGndFlag" as this is actually part of FSD network settings
* renamed to "isForcingVtolInterpolation"
* adjusted interpolator, and UI for setup
* min/max ground distance, also added in situation list
* use model's vtol/CG info
* improved scenery deviation guessing
* adjusted interpolator scenery deviation handling
* return interpolation results parts/situation in one step
* base class init for each interpolation step, less redundant code
* removed old interpolation/parts function
* adjusted unit tests and simulator objects (such as SimObject)
* using interface IInterpolant, renamed to CInterpolant for concrete implmentation
* CInterpolatorPBH has itws own file now, is included
* linear interpolator only re-calculates interpolant when needed (same as spline interpolator)
* use CAircraftSituationChange
* recalculate interpolant if situation changed (due to elevation update)
* keep extra info string for debugging
* improved situation checking
* interpolators use providers for client/situations/parts/ground elevation
* interpolators do no longer use own situations/parts, but those from provider
* interpolators are no longer QObjects (as it is not needed)
* use gnd flag from situation for gnd interpolation, there is no longer a parts gnd flag interpolation
* guess parts during interpolation
* changed iterators to m_s[i] as it makes clearer which values are used
** the flag is transferred from parts -> situation in airspace monitor
** if the other client already provides and gnd.flag in situation this also works
* adjusted logging
* use providers in unit tests / adjusted tests
* improved situation verification/assert
general idea: by using the plane class, we can set a elevation and then find a better one
* use elevation plane in situation
* adjusted depending classes such as hints, lists
* using setGroundElevationChecked so elevation can be gradually improved
* changed network config received signature (now with offset time)
* removed code to fix offset time, no longer needed
* using push_frontKeepLatestAdjustedFirst guaranteeing correct order
* "dot" commands to log parts/situations
* log can also be displayed in simulator (if simulator can display text messages)
* fixed missings locks for m_interpolationRenderingSetup
* more detailed output
* renamings
* using hints in log
* The `changed`flag in interpolation was faulty.
* It was able to determine if the value was really changed by interpolation, which was the same as indicating that the value was interpolated.
* But there were cases, when the value was interpolated and not changed.
* Also there were cases when the value was changed, but not interpolated.