* simulator common, many members now private (info -> read only)
* renamed printDirectPlayError -> logDirectPlayError
* (re)added ASSERT for FS9
* removed parent from listener (with parent no moveToThread)
* removed QFuture / QConcurrent as we have agreed to do
* unloading a plugin no longer automatically restarts all listeners
this allows a user to set one particualar simulator in the GUI and ony wait for that
* stop listener from own signal
* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks
* changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals)
* removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon
* using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type)
* extened ASSERTs to check threads
* simulator: initial situation function with return value (success?)
* simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
* added snapshot class
* added snapshot in analyzer, signal for new snapshot
* made all provider signals available in CSimulator
* added finders in CSimulatedAircraftList
* moved COwnAircraftProviderDummy into own file
To provide maximum flexibility, the simulator info is specified by each
plugin in the JSON metadata file.
* Renamed SCimulatorInfo to CSimulatorPluginInfo
* Removed pre-defined simulator infos (UnspecifiedSim, FSX, etc)
* CContextSimulator keeps track of which plugin is loaded and its info
* QSignalMapper keeps track of which listener emitted the simulatorStared() signal
* CSimulatorPluginInfo contains name, simulator name and description
* TODO: GUI part
* TODO: CTestFsCommon
(!) This in an intermediate step, the feature is not yet fully operational
* max distance for rendering as simulator property
* set max distance / aircraft from GUI
As result of the latest meeting
* changed CCallsignList to CCollection
* fixed some warning with elevated compiler settings (e.g. removed qint values -> int)
* signatures in contexts
* some specialized functions in aircraft list
* context menus in aircraft view
* default "blinking" implementation in driver common base class
* using split by callsign everywhere
* helper function to insert_front
* revised linear interpolator
* renamed to remoteAircraft
* renamed to container() in providers (gettters are usually copies)
Issues why changes did so long:
* insert in list is not adding in front, but same as push_back (that was confusing)
* naming of values before/after in interpolator was ambigious
* QMap keeps values sorted by key, not arbitrarily
* keep split per callsign map in IInterpolator (so it is available for all interpolators)
* Interpolator using CWorker, so it can run in background
* added signals to provider to add split situations / callsigns
* adjustments to airspace / context for those signals
* thread safe access to those from interpolator
* renamed from rendered to remote aircraft as discussed
* adjust samples
* removed no longer required functions in timestampobjectlist
* changed connectioStatusChanged from uint -> int
* only init QDbusServer for P2P
* changed init order of contexts in runtime
* use "fake" signal to call setComVoiceRooms (remote in GUI)
* added slot to change voice room callsign
* used "org.swift" instead of "net.vatim" (just style)
* used const QString for serviceName
* added correct copyright header (just style)
* common base class BlackCore::CSimulatorCommon
* using providers IOwnAircraftProvider, IRenderedAircraftProvider
* using revers lookup in mapping
* using CSimulatedAircraft / CSimulatedAircraftList
* return values (success/failed) for member functions (e.g. setTimeSynchronization)
* getMaxRenderedAircraft / setMaxRenderedAircraft prepared
* common base class for FS drivers
* moved mapper into common base class
* reflect changes for own aircraft provider
** removed member functions
** removed unused members
* consolidated ICoordinateGeodetic (e.g. fixed nested properties)
* shifted common functionality for objects/containers with callsign into interface
* shifted common functionality for objects/containers with geo position into interface
* shifted common functionality for objects/containers with timestamp into interface
* updated corresponding value objects / specialized lists
* adjusted all places where renamed functions are used
* isRunning → isSimulating
* adjusted addRemoteAircraft signature (remark: CClient as parameter will be removed)
* renamed to "ownAircraft" when referring to own aircraft
* functions to access installed models/matched models
* model matching in CSimulatorFsx::addRemoteAircraft
* new signal sending all 3 states together (connected, running, paused)
* renamed ISimulator::Status to ConnectionStatus
* consolidated some member / signal names
* for FS9/XPlane implemented stub functions