* CMultiAircraftModelLoaderProvider keeping all model loaders in memory (alzy init)
* using CCentralMultiSimulatorModelCachesProvider
* adjusted to changes such as "ModelsFor" renaming
* parent QObject for model loaders
* no longer track "current" simulator, as this resulted in too many signals
* CCentralMultiSimulatorModelCachesProvider keeping all model caches "in one memory location"
* style changes
* Removed changeSimulator function in model set component (merged with setSimulator)
* menu to clear caches
* remember simulator "in selector", not in own value
* loader/multi cache can clear caches if that is ever needed
* check if cache needs to be synchronized when loaded and if, do it
* emit changed signal if caches are set
* the most accurate value seems to be returned if the height is close to the elevation
* in normal scenarios there is no much difference of the results if 0 is used
* in Lukla (9200ft MSL) the difference between 0 and 9200 is around 1ft
* in the LOWW scenario using 50000ft MSL results in around 3ft too low elevation
* typo getRemoteAircraftsData -> getRemoteAircraftData (no "s")
* typo getEelevationAtPosition (double "Ee")
* get functions "const"
* added unit for some variables such as latitudeDeg
- create utilty function CGuiApplication::triggerShowHelp
- this function also uses "QWhatsThis::leaveWhatsThisMode" which solves the problem that the help was not properly called a 2nd time
- adjusted using classes
Previously the FSX/P3D driver tried to link a very specific SimConnect version
from the Windows Assembly cache. This caused issues with machines
which did not have this specific version of SimConnect in the assembly
cache since drivers refused to load without much information. Having a different
version of SimConnect in the assembly cache or even in the bin folder did
not help.
To fix this problem, SimConnect is now loaded and resolved manually at
runtime. This allows to try loading different versions from the assembly
cache or prefer to load the shipped one.
For this, the manifests are linked into the binary's resource section and
activated manually before loading. This has the positive effect, that
loading errors can be handled by code instead of raising a cryptic error and
aborting.