(similar to remote aircraft provider)
* removed references
* made own aircraft context thread safe (reg. own aircrat data)
* removed the read only versions of the provider
* adjusted consuming methods
* renamed some functions ("ownAircraft...") to avoid ambiguity (with remote aircraft)
* Removed obsolete signal from IContextSimulator
* Removed connectToSimulator() method from IContextSimulator as it is no
longer relevant
* CSimulatorComponent updates automatically when simulator disconnects
* FS9 & FSX drivers update (including FSCommon)
To provide maximum flexibility, the simulator info is specified by each
plugin in the JSON metadata file.
* Renamed SCimulatorInfo to CSimulatorPluginInfo
* Removed pre-defined simulator infos (UnspecifiedSim, FSX, etc)
* CContextSimulator keeps track of which plugin is loaded and its info
* QSignalMapper keeps track of which listener emitted the simulatorStared() signal
* CSimulatorPluginInfo contains name, simulator name and description
* TODO: GUI part
* TODO: CTestFsCommon
* The FS9 host is started in the Listener
* When FS9 starts up, it is called via the lobby to join the multiplayer
* Some minor changes in CContextSimulator
(!) This in an intermediate step, the feature is not yet fully operational
* max distance for rendering as simulator property
* set max distance / aircraft from GUI
As result of the latest meeting
* changed CCallsignList to CCollection
* fixed some warning with elevated compiler settings (e.g. removed qint values -> int)
* signatures in contexts
* some specialized functions in aircraft list
* context menus in aircraft view
* default "blinking" implementation in driver common base class
* GUI component for aircraft parts
* remote aircraft selector component
* Adjusted GUI for internals component
* Enable / disable debug messages from GUI
* Allow to init engines directly
* Removed unused async sort in sequence
In same step fixed found issues in interpolator
* allow to set max rendered aircraft
* using split by callsign everywhere
* helper function to insert_front
* revised linear interpolator
* renamed to remoteAircraft
* renamed to container() in providers (gettters are usually copies)
Issues why changes did so long:
* insert in list is not adding in front, but same as push_back (that was confusing)
* naming of values before/after in interpolator was ambigious
* QMap keeps values sorted by key, not arbitrarily
* keep split per callsign map in IInterpolator (so it is available for all interpolators)
* Interpolator using CWorker, so it can run in background
* added signals to provider to add split situations / callsigns
* adjustments to airspace / context for those signals
* thread safe access to those from interpolator
* renamed from rendered to remote aircraft as discussed
* adjust samples
* removed no longer required functions in timestampobjectlist
* changed connectioStatusChanged from uint -> int
* common base class BlackCore::CSimulatorCommon
* using providers IOwnAircraftProvider, IRenderedAircraftProvider
* using revers lookup in mapping
* using CSimulatedAircraft / CSimulatedAircraftList
* return values (success/failed) for member functions (e.g. setTimeSynchronization)
* getMaxRenderedAircraft / setMaxRenderedAircraft prepared
* common base class for FS drivers
* moved mapper into common base class
* reflect changes for own aircraft provider
** removed member functions
** removed unused members
* isRunning → isSimulating
* adjusted addRemoteAircraft signature (remark: CClient as parameter will be removed)
* renamed to "ownAircraft" when referring to own aircraft
* functions to access installed models/matched models
* model matching in CSimulatorFsx::addRemoteAircraft