* clearAllRemoteAircraftData also removes aircraft (from simulator)
* debugVerifyStateAfterAllAircraftRemoved only makes sense if removing aircraft and then emit the messages
- listener only logs changed messages
- changed name of terrain probe object to "water drop" (other object is not available on P3D x86)
- reset timestamp when adding pended
Related: Ref T317 Ref T247 Ref T335
- eceptions for an added object will be handled, retry once, then disable
- add/directly remove agains tried twice, then disabled
- disable aircraft in severe cases
- adjusted signal, indicate aircraft was enabled
- probes handled in same sim object list as aircraft
- init probes at beginning, probes can be disabled
- better handle SIMCONNECT_EXCEPTION_CREATE_OBJECT_FAILED:
- CSimulatorFsxCommon::verifyAddedTerrainProbe
- use "SimConnect_AICreateSimulatedObject" for probes
This commit adds a check that loadAndResolveSimConnect actually succeeds and
moves it right before SimConnect_Open is called.
The method itself was improved to check whether symbols got loaded already
in a previous run, before doing everything again.
* view rows not selectable
* added settings to ISimulator
* ISimulator implements initSimulatorInternals() and sets default values
* also display plugin name
* XPlane using initSimulatorInternals()
Previously the FSX/P3D driver tried to link a very specific SimConnect version
from the Windows Assembly cache. This caused issues with machines
which did not have this specific version of SimConnect in the assembly
cache since drivers refused to load without much information. Having a different
version of SimConnect in the assembly cache or even in the bin folder did
not help.
To fix this problem, SimConnect is now loaded and resolved manually at
runtime. This allows to try loading different versions from the assembly
cache or prefer to load the shipped one.
For this, the manifests are linked into the binary's resource section and
activated manually before loading. This has the positive effect, that
loading errors can be handled by code instead of raising a cryptic error and
aborting.