* Random number generation was faulty, as we have to use RAND_MAX and not INT_MAX
* fixed CTestAircraftSituation::testSetRotateUpPitch, we need to use a defined front function otherwise it can be randomly outside range
* adjusted performance unit test a bit, as the value vary a lot
Ref T261
* min/max ground distance, also added in situation list
* use model's vtol/CG info
* improved scenery deviation guessing
* adjusted interpolator scenery deviation handling
* return interpolation results parts/situation in one step
* base class init for each interpolation step, less redundant code
* removed old interpolation/parts function
* adjusted unit tests and simulator objects (such as SimObject)
* interpolators use providers for client/situations/parts/ground elevation
* interpolators do no longer use own situations/parts, but those from provider
* interpolators are no longer QObjects (as it is not needed)
* use gnd flag from situation for gnd interpolation, there is no longer a parts gnd flag interpolation
* guess parts during interpolation
* changed iterators to m_s[i] as it makes clearer which values are used
** the flag is transferred from parts -> situation in airspace monitor
** if the other client already provides and gnd.flag in situation this also works
* adjusted logging
* use providers in unit tests / adjusted tests
* improved situation verification/assert
* this implementation is used by airspace monitor
* also used by dummy provider (advantage, unit tests test the real provider)
* some functions adjusted
* no longer using the add parts/situations signals
* will use the remote aircraft provider parts directly
Result: all parts/situations are stored only once in memory and in one single place
general idea: by using the plane class, we can set a elevation and then find a better one
* use elevation plane in situation
* adjusted depending classes such as hints, lists
* using setGroundElevationChecked so elevation can be gradually improved
* Before this commit, only the true altitude was known for an aircraft situation. The pressure altitude was not available anywhere yet.
* This caused a wrong altitude in radar clients.
* We fix this reading the pressure altitude from the simulators and set it in the own aircraft situation.
* MS Flight Simulators have the pressure altitude in the APIs available.
* For X-Plane and emulated simulator, we need to calculate it from the pressure at sea level.
* Finally, we use the new available pressure altitude to send it to the FSD server.
Maniphest Tasks: Ref T223
* null/anonymous identifier
* CIdentifier can be linked with QObject and
* CIdentifier reflects name changes of QObject (UI components change name after ctor call)