* added focus proxy
* using &QLineEdit::editingFinished as signal (changes value also when focus is lost)
* use enum to set how values are displayed
* search for DB values by leveraging the smart selector functions
* added isSet functions
* minor renamings/formatting
* fixed typo in CWebDataServices
* trigger CAirportDataReader::dataRead() when read from cache, too
* make AirportReader part of AllSwiftDbReaders
* fixed typo in CLoginComponent
* use reverse lookup function
* complete model when web services have read the DB data (before that no reverse lookup is possible)
* use new model changed signature
Remark: Temp adjustement when signal allSwiftDbDataRead is sent. As soon #748 is ready needs to be changed to include airport entities
All model matching will be done simulator independent in
CContextSimulator. The simulator specific part is kept in the model
set.
This also caused the signal modelMatchingCompleted to be renamed to
aircraftRenderingChanged, since the name wasn't accurate anymore.
Both getInstalledModels(), getInstalledModelsCount() and iconForModel()
were removed from the ISimulator interface.
refs #765
* make drop area more obvious by icon and color
* improve forms so the layout looks better on large screens
* button to display model dialog (like distributor, ICAO, ...)
When the component was constructed, the table view with configured
hotkeys was empty even if hotkeys were configured.
This commit reloads the configured settings during component construction
and populates the table.
Up to now the UI appearance on all platforms was aligned as much as
possible with stylesheets. Since the base widget styles still were
platform dependent defaults, there were many small differences in
details and controls. Some of them were even broken. Instead of
trying to tweak all platform specific styles, default to one on all
platforms. This guarantees that the UI is truly cross platform and
all styles and fixes cover all platforms at the same time.
For users who want to change the default style, they have now a gui
setting. But it is strongly recommended to stick with the default.
refs #683
Even though QTabBar's property usesScrollButtons is set to true in Qt
Designer, it is not set explicitly in generated C++ code. The default
value is style dependent, which caused the scroll buttons to be visibile
everywhere except Mac OS/X.
refs #683