* CSimulatorInfo only initialized once and not over and over again in plugin info
* getSimulatorInfo() no longer virtual, as we can access the member CSimulatorInfo directly
* display exact simualtor in FSX/P3D driver
* renamed to identifierToSimulator and fixed typo "Identifier"
Summary:
This implementation will always return true if we were setting the mode,
since we cannot easily access the return value from
CInterpolatorMulti::setMode in a thread safe manner.
Reviewers: #swift_pilot_client, kbasan, msutcliffe
Reviewed By: #swift_pilot_client, kbasan, msutcliffe
Subscribers: kbasan, jenkins
Differential Revision: https://dev.swift-project.org/D52
Summary:
If FSUIPC is configured, its support will be enabled in swift
and disabled otherwise.
Ref T91
Reviewers: #swift_pilot_client, msutcliffe
Reviewed By: #swift_pilot_client, msutcliffe
Subscribers: msutcliffe, jenkins, kbasan
Maniphest Tasks: T91
Differential Revision: https://dev.swift-project.org/D28
* added default implementation
* sims can override parseDetails for specific cmd lines
* enable/disable FSUIPC in fscommon part
* added useFsuipc(bool on)
* discovered during testing, signal is not used (since we now use model set)
* renamed context signal to "modelSetChanged"
* prepared context for message settings
* changed signature of ownAircraftModelChanged to model
* added function for a reverse lookup of a model (string->model) and use it when model changed
* renamed function to updateByLocalFileNames
All model matching will be done simulator independent in
CContextSimulator. The simulator specific part is kept in the model
set.
This also caused the signal modelMatchingCompleted to be renamed to
aircraftRenderingChanged, since the name wasn't accurate anymore.
Both getInstalledModels(), getInstalledModelsCount() and iconForModel()
were removed from the ISimulator interface.
refs #765
The following issues were fixed
* Fixed wrong/missing namespaces
* Fixed obvious typos in documentation
* Documentation not in sync with source code
refs #544
* the reader will be used in context, but can also be used standalone (ie mapping GUI) GUI
* adjustments in context/airspace as required
** for web reader
** livery
* base class for database based reading (via JSON/web)
* model data reader for models
* simulator common, many members now private (info -> read only)
* renamed printDirectPlayError -> logDirectPlayError
* (re)added ASSERT for FS9
* removed parent from listener (with parent no moveToThread)
* removed QFuture / QConcurrent as we have agreed to do
* unloading a plugin no longer automatically restarts all listeners
this allows a user to set one particualar simulator in the GUI and ony wait for that
* stop listener from own signal