* removed iconForModel from interface and aircraft config parser
* CPixmap support for loading pixmap from file
* Access to model of model set loader by model string
* icon path as member of CAircraftModel
* made plugin aware functions protected
* set setup for FSX ( refs #547 ) and made setup protected
* removed CLogHandler::instance()->disconnect(); as discussed in slack
* some formatting
The big swift.pro is refactored by the correct usage of SUBDIRS
template. The following additional changes are made:
- Removed '_' from all targets and folder names
- Aligned parent folder and target name
refs #461
* plugin changes, mapper/parser will be stopped.
make sure worker is properly shutdown
* restarted FS/FSX. Allow to reset mapper/parser data from store
CAircraftMapper used to be designed around FSX only. CAircraftMatcher
instead is more generic for different MSFS versions. Therefore it is
replaced with the latter. This change also gets rid of the singleton and
its drawbacks by using the plugin storage.
Last but not least it implements the first model matching for FS9.
* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks
* changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals)
* removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon
* using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type)
* extened ASSERTs to check threads
* simulator: initial situation function with return value (success?)
* simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
(similar to remote aircraft provider)
* removed references
* made own aircraft context thread safe (reg. own aircrat data)
* removed the read only versions of the provider
* adjusted consuming methods
* renamed some functions ("ownAircraft...") to avoid ambiguity (with remote aircraft)
* Removed obsolete signal from IContextSimulator
* Removed connectToSimulator() method from IContextSimulator as it is no
longer relevant
* CSimulatorComponent updates automatically when simulator disconnects
* FS9 & FSX drivers update (including FSCommon)
To provide maximum flexibility, the simulator info is specified by each
plugin in the JSON metadata file.
* Renamed SCimulatorInfo to CSimulatorPluginInfo
* Removed pre-defined simulator infos (UnspecifiedSim, FSX, etc)
* CContextSimulator keeps track of which plugin is loaded and its info
* QSignalMapper keeps track of which listener emitted the simulatorStared() signal
* CSimulatorPluginInfo contains name, simulator name and description
* TODO: GUI part
* TODO: CTestFsCommon
* The FS9 host is started in the Listener
* When FS9 starts up, it is called via the lobby to join the multiplayer
* Some minor changes in CContextSimulator