Keeping them defined in-class caused linker issues with the extern template
declaration in a non-optimized MinGW debug build. Apparently it did not
inline them but instead relied on the extern declaration and expected
them defined somewhere else.
* using the existing base classes (interfaces) gives you plenty of useful utility functions
* hint: we do not init with current timestamp as default as this is relatively slow
* there was already ITimestampWithOffsetBased for objects
* this creates the container version
* functions to add objects (parts/situations) and guarantee the sort order
* moved push_frontMaxElements to CSequence (not specific for timestamp lists)
* added in-place reverse
* support for loading from datastore
* improved timestamp handling
* new color and country classes
* new attributes
* updates for missing parts in CUser
* common base class for DB based classes
* common base class for DB based containers
* Livery, distributor value class
* adjusted value classes to livery
* utility functions for DB values (blackmisc free functions)
* register new objects with metadata system
* GUI component for aircraft parts
* remote aircraft selector component
* Adjusted GUI for internals component
* Enable / disable debug messages from GUI
* Allow to init engines directly
* Removed unused async sort in sequence
In same step fixed found issues in interpolator
* allow to set max rendered aircraft
* extended unit tests for interpolator / parts testing
* allow to skip sorting when splitting by time
* update ot aircraft to FSX in own member function
* Skip time sync parts (FSX) when disabled
(based on FSX testing)
* Only send changed situation to SIM
* Split sending of parts / situations
* Only send parts with a reduced frequency (means slower as positions)
* Mark geodetic height as null for default values (the value is usually unavailable)
* Fixed altitude to MSL for network data
* Trace which aircrafts support aircraft parts via network
* Renamed insert_fron push_front (as proposed by Roland)
Status quo / lessons learnt
* On slower PCs jitter is still noticed for interpolated aircraft.
* Running interpolation in an independent process (aka core, not in GUI) reduced load dependencies
=> it seems to make sense to run driver in own thread
* The onGround flag in parts seems clumsy as it required to retrieve parts for position updates
* In interpolation performance really matters
* keep split per callsign map in IInterpolator (so it is available for all interpolators)
* Interpolator using CWorker, so it can run in background
* added signals to provider to add split situations / callsigns
* adjustments to airspace / context for those signals
* thread safe access to those from interpolator
* renamed from rendered to remote aircraft as discussed
* adjust samples
* removed no longer required functions in timestampobjectlist
* changed connectioStatusChanged from uint -> int
* support of property index
* used support classes BlackMisc::ITimestampBased, ITimestampObjectList and ICallsignObjectList
* fixed some issues in related aircraft situation class in same step
* consolidated ICoordinateGeodetic (e.g. fixed nested properties)
* shifted common functionality for objects/containers with callsign into interface
* shifted common functionality for objects/containers with geo position into interface
* shifted common functionality for objects/containers with timestamp into interface
* updated corresponding value objects / specialized lists
* adjusted all places where renamed functions are used