The names were a bit misleading, hence this patch does rename
the methods to something more obvious. It also changes the behaviour
of CNetworkVatlib to automatically answer a custom FSinn query.
In both cases the important details are extracted and signaled to
airspace monitor.
The airspace monitor will send FSinn queries only if the exact model
is not yet known. This would be the case when another client had
sent a FSinn query already.
* Warning flags for elevated warnings as discussed: no /W3, explicit /wd
* fixed include in hotkey samples
* removed outdated QMAKE_CXXFLAGS += -std=c++0x
* Added new "identifier" attribute in JSON metadata files
* "identifier" is now the one that makes plugins unique
* "name" attribute is a human-readable name
refs #404, and discussion https://dev.vatsim-germany.org/issues/404#note-8
* Changed CSimulatorSetup to use CNameVariantPairList as data. The old version was an hack and had to go, CNameVariantPairList would allow complex types in the future and can be already shown in the GUI.
* CNameVariantPairList was improved slightly in the same step
* Functions to get CSimulatorSetup from driver / context
* Removed CSimulatorSetup data from CSimulatorPluginInfo
Qt gets confused by the different ConnectionStatus enums we are using
and complains it cannot queue the argument. It only works when the
fully qualified class name is used.
In the past core was always loading one simulator plugin by default.
This has changed recently with the listeners. So m_simulator is not
guaranteed to be valid.
A proper fix in the future is to not even call them. At the moment they
are hard wired to network.
* Removed obsolete signal from IContextSimulator
* Removed connectToSimulator() method from IContextSimulator as it is no
longer relevant
* CSimulatorComponent updates automatically when simulator disconnects
* FS9 & FSX drivers update (including FSCommon)
To provide maximum flexibility, the simulator info is specified by each
plugin in the JSON metadata file.
* Renamed SCimulatorInfo to CSimulatorPluginInfo
* Removed pre-defined simulator infos (UnspecifiedSim, FSX, etc)
* CContextSimulator keeps track of which plugin is loaded and its info
* QSignalMapper keeps track of which listener emitted the simulatorStared() signal
* CSimulatorPluginInfo contains name, simulator name and description
* TODO: GUI part
* TODO: CTestFsCommon
* The FS9 host is started in the Listener
* When FS9 starts up, it is called via the lobby to join the multiplayer
* Some minor changes in CContextSimulator
* Added ContextSimulator::listenForAllSimulators()
* Added "auto" option in SettingsSimulatorComponent
* Default plugin is UnspecifiedSim, which stands for "auto" option
(!) This in an intermediate step, the feature is not yet fully operational
* max distance for rendering as simulator property
* set max distance / aircraft from GUI
As result of the latest meeting
* changed CCallsignList to CCollection
* fixed some warning with elevated compiler settings (e.g. removed qint values -> int)
* signatures in contexts
* some specialized functions in aircraft list
* context menus in aircraft view
* default "blinking" implementation in driver common base class
The latest vatlib fixes some ambigious methods in the interface and
makes them more clear. Additional it adds a severity level to the
log handlers. Both causing the header to be source incompatible and
therefore need smaller changes in swift.
Before this change signals when users were joining or leaving
the voice room were not properly handled. A new signal in audio
context is emitted now and gui will rebuild the user list when it
is emitted.
* changed aircraft view to siumlated aircraft models / views
* functionality to change fast pos. updates (signals, slots)
* allow to request text message widget from aircraft component
* Allow to "jump" to text message channel from ATC / aircraft
* changed timer connections for components to new SLOT syntax
* housekeeping:
** new function in network context for station by callsign
** refactored textmessage component, allow to select tab by slot
** wired up signal / slots in main GUI
** removed unused functions
** allow to select area and "myself" in infoarea
* preparation for a context menu to send text messages from ATC/aircraft view
* preparation for context menu for fast pos. updates
* reverse ICAO lookup at login screen
* display fast updates / parts in GUI
* moved max- aircraft into settings
* made serverselection own component
Also refs #351
* messages can be formatted with style sheet
* fixed: removed command from message
* added originator to command line
* msg parsing now in core
* using ITimestampBased for text messages and status messages
* allow to resize rows to content (view base)
* model / views for text messages
* removed old qt stylesheets
* GUI component for aircraft parts
* remote aircraft selector component
* Adjusted GUI for internals component
* Enable / disable debug messages from GUI
* Allow to init engines directly
* Removed unused async sort in sequence
In same step fixed found issues in interpolator
* allow to set max rendered aircraft
* extended unit tests for interpolator / parts testing
* allow to skip sorting when splitting by time
* update ot aircraft to FSX in own member function
* Skip time sync parts (FSX) when disabled
(based on FSX testing)
* Only send changed situation to SIM
* Split sending of parts / situations
* Only send parts with a reduced frequency (means slower as positions)
* Mark geodetic height as null for default values (the value is usually unavailable)
* Fixed altitude to MSL for network data
* Trace which aircrafts support aircraft parts via network
* Renamed insert_fron push_front (as proposed by Roland)
Status quo / lessons learnt
* On slower PCs jitter is still noticed for interpolated aircraft.
* Running interpolation in an independent process (aka core, not in GUI) reduced load dependencies
=> it seems to make sense to run driver in own thread
* The onGround flag in parts seems clumsy as it required to retrieve parts for position updates
* In interpolation performance really matters