* plugin changes, mapper/parser will be stopped.
make sure worker is properly shutdown
* restarted FS/FSX. Allow to reset mapper/parser data from store
CAircraftMapper used to be designed around FSX only. CAircraftMatcher
instead is more generic for different MSFS versions. Therefore it is
replaced with the latter. This change also gets rid of the singleton and
its drawbacks by using the plugin storage.
Last but not least it implements the first model matching for FS9.
* fixed isCurrentThreadCreatingThread and renamed to isCurrentThreadObjectThread (this check was never working), added 2 more thread checks
* changed remove aircraft function to return number of returned aircraft (like with the containers this allows to avoid unnecessary signals)
* removed unused function ps_recalculateRenderedAircraft() / SimulatorCommon
* using Queued airspaceAircraftSnapshot signal for binding (functor connect does not provide connection type)
* extened ASSERTs to check threads
* simulator: initial situation function with return value (success?)
* simulator: avoid unneccessary copy and provide correct rendered flag in add aircraft function
(similar to remote aircraft provider)
* removed references
* made own aircraft context thread safe (reg. own aircrat data)
* removed the read only versions of the provider
* adjusted consuming methods
* renamed some functions ("ownAircraft...") to avoid ambiguity (with remote aircraft)
* Removed obsolete signal from IContextSimulator
* Removed connectToSimulator() method from IContextSimulator as it is no
longer relevant
* CSimulatorComponent updates automatically when simulator disconnects
* FS9 & FSX drivers update (including FSCommon)
To provide maximum flexibility, the simulator info is specified by each
plugin in the JSON metadata file.
* Renamed SCimulatorInfo to CSimulatorPluginInfo
* Removed pre-defined simulator infos (UnspecifiedSim, FSX, etc)
* CContextSimulator keeps track of which plugin is loaded and its info
* QSignalMapper keeps track of which listener emitted the simulatorStared() signal
* CSimulatorPluginInfo contains name, simulator name and description
* TODO: GUI part
* TODO: CTestFsCommon
* signatures in contexts
* some specialized functions in aircraft list
* context menus in aircraft view
* default "blinking" implementation in driver common base class
* GUI component for aircraft parts
* remote aircraft selector component
* Adjusted GUI for internals component
* Enable / disable debug messages from GUI
* Allow to init engines directly
* Removed unused async sort in sequence
In same step fixed found issues in interpolator
* allow to set max rendered aircraft
* using split by callsign everywhere
* helper function to insert_front
* revised linear interpolator
* renamed to remoteAircraft
* renamed to container() in providers (gettters are usually copies)
Issues why changes did so long:
* insert in list is not adding in front, but same as push_back (that was confusing)
* naming of values before/after in interpolator was ambigious
* QMap keeps values sorted by key, not arbitrarily
* keep split per callsign map in IInterpolator (so it is available for all interpolators)
* Interpolator using CWorker, so it can run in background
* added signals to provider to add split situations / callsigns
* adjustments to airspace / context for those signals
* thread safe access to those from interpolator
* renamed from rendered to remote aircraft as discussed
* adjust samples
* removed no longer required functions in timestampobjectlist
* changed connectioStatusChanged from uint -> int
* common base class BlackCore::CSimulatorCommon
* using providers IOwnAircraftProvider, IRenderedAircraftProvider
* using revers lookup in mapping
* using CSimulatedAircraft / CSimulatedAircraftList
* return values (success/failed) for member functions (e.g. setTimeSynchronization)
* getMaxRenderedAircraft / setMaxRenderedAircraft prepared
* common base class for FS drivers
* moved mapper into common base class
* reflect changes for own aircraft provider
** removed member functions
** removed unused members