* Ignore mode, not all applications need to load everything (mapping tool no airports)
* removed signal in airport reader which is already in base class
* added "virtual" keyword
* fixed another syncronize typo
* added allDbEntiiesUsed() to also reflect the config (ignore flag)
* ensure allSwiftDbData are signaled correctly even with ignore flag
* removed workaround in web data services
* removed convertFromDatabaseJson functions, not needed
* changed to use the correct static fromDatabaseJson functions
* fixed prefixes
* load correct Country object by loading it as nested object
* key and timestamp was missing in CAirport tuple metadata
* fixed typo in CWebDataServices
* trigger CAirportDataReader::dataRead() when read from cache, too
* make AirportReader part of AllSwiftDbReaders
* fixed typo in CLoginComponent
* use reverse lookup function
* complete model when web services have read the DB data (before that no reverse lookup is possible)
* use new model changed signature
Remark: Temp adjustement when signal allSwiftDbDataRead is sent. As soon #748 is ready needs to be changed to include airport entities
* changed signature of ownAircraftModelChanged to model
* added function for a reverse lookup of a model (string->model) and use it when model changed
* renamed function to updateByLocalFileNames
* simulator info for FS family / as set
* fixed synchronized typo
* info string for caches
* getter for cached models from the loaders
* get all FS family models (FSX/P3D/FS9) from list
All model matching will be done simulator independent in
CContextSimulator. The simulator specific part is kept in the model
set.
This also caused the signal modelMatchingCompleted to be renamed to
aircraftRenderingChanged, since the name wasn't accurate anymore.
Both getInstalledModels(), getInstalledModelsCount() and iconForModel()
were removed from the ISimulator interface.
refs #765
The combination of the method's name 'signalStartupAutomatically'
and the default argument, I completely misunderstood the purpose
of the method in case the argument was skipped.
'a.signalStartupAutomatically()' actually disabled automatic signaling.
The reason for moving the implementation out from CSoundGenerator into
its own class is, because CSoundGenerator was a very complex and
obscure class. It mixed many tasks in one place. CSelcalPlayer
is designed to play SELCALs only.
The following design changes have been made, compared to CSoundGenerator:
* Use pull mode instead of push mode. QBuffer is used as the QIODevice and
is a wrapper around QByteArray. Therefore it is not necessary to
implement our own QIODevice.
* Internally it uses a CThreadedSelcalPlayer to relieve the load of the
main thread. CThreadedSelcalPlayer inherits CContinuousWorker, no
low level QThread implementation was necessary.
* Push mode was not implemented.
* It is important that the QAudioOutput is allocated in the worker thread.
QAudioOutput allocates internal objects, which cannot be moved to
the worker thread.
* Data caching. The generated seclal audio data is cached.
refs #736
The Mac OS/X event loop complained that system event processing took
too much time and disabled event taps. This commit speeds up system
event handling by connecting CInputManager with a queued connection.
This calls all (potentially expensive) hotkey actions asynchronously.