* Use correct version of loadAndResolveP3DSimConnect/loadAndResolveFsxSimConnect
* use CLogCategory::driver() for SimConnectSymbols
* added load(common_pre/post)
This aligns the behavior and concept with the 32 bit FSX version. SimConnect
is loaded at runtime, depending on the version being selected.
It also adds a featuren to change the P3D SimConnect version at runtime by
unloading the previous and loading a new one.
ref T349
This commit adds a check that loadAndResolveSimConnect actually succeeds and
moves it right before SimConnect_Open is called.
The method itself was improved to check whether symbols got loaded already
in a previous run, before doing everything again.
Previously the FSX/P3D driver tried to link a very specific SimConnect version
from the Windows Assembly cache. This caused issues with machines
which did not have this specific version of SimConnect in the assembly
cache since drivers refused to load without much information. Having a different
version of SimConnect in the assembly cache or even in the bin folder did
not help.
To fix this problem, SimConnect is now loaded and resolved manually at
runtime. This allows to try loading different versions from the assembly
cache or prefer to load the shipped one.
For this, the manifests are linked into the binary's resource section and
activated manually before loading. This has the positive effect, that
loading errors can be handled by code instead of raising a cryptic error and
aborting.