/* Copyright (C) 2013 * swift Project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ //! \file #ifndef BLACKCORE_SIMULATOR_COMMON_H #define BLACKCORE_SIMULATOR_COMMON_H #include #include #include #include "blackcore/aircraftmatcher.h" #include "blackcore/blackcoreexport.h" #include "blackcore/simulator.h" #include "blackmisc/aviation/callsignset.h" #include "blackmisc/connectionguard.h" #include "blackmisc/pluginstorageprovider.h" #include "blackmisc/pq/length.h" #include "blackmisc/pq/time.h" #include "blackmisc/pq/units.h" #include "blackmisc/simulation/aircraftmodelsetloader.h" #include "blackmisc/simulation/ownaircraftprovider.h" #include "blackmisc/simulation/remoteaircraftprovider.h" #include "blackmisc/simulation/simulatedaircraftlist.h" #include "blackmisc/simulation/simulatorinfo.h" #include "blackmisc/simulation/simulatorplugininfo.h" #include "blackmisc/simulation/simulatorsetup.h" #include "blackmisc/weather/weathergridprovider.h" namespace BlackMisc { namespace Aviation { class CAircraftParts; class CAircraftSituation; class CCallsign; } namespace Simulation { class CAirspaceAircraftSnapshot; class CSimulatedAircraft; } } namespace BlackCore { class IInterpolator; //! Common base class with providers, interface and some base functionality class BLACKCORE_EXPORT CSimulatorCommon : public BlackCore::ISimulator, public BlackMisc::Simulation::COwnAircraftAware, // gain access to in memory own aircraft data public BlackMisc::Simulation::CRemoteAircraftAware, // gain access to in memory remote aircraft data public BlackMisc::CPluginStorageAware, // gain access to in memory plugin storage public BlackMisc::Weather::CWeatherGridAware // gain access to in memory weather grid { Q_OBJECT public: //! Destructor virtual ~CSimulatorCommon(); //! \name ISimulator implementations //! @{ virtual int getMaxRenderedAircraft() const override; virtual void setMaxRenderedAircraft(int maxRenderedAircraft) override; virtual void setMaxRenderedDistance(const BlackMisc::PhysicalQuantities::CLength &distance) override; virtual BlackMisc::PhysicalQuantities::CLength getMaxRenderedDistance() const override; virtual BlackMisc::PhysicalQuantities::CLength getRenderedDistanceBoundary() const override; virtual bool isMaxAircraftRestricted() const override; virtual bool isMaxDistanceRestricted() const override; virtual void enableDebugMessages(bool driverMessages, bool interpolatorMessages) override; virtual int getInstalledModelsCount() const override; virtual void highlightAircraft(const BlackMisc::Simulation::CSimulatedAircraft &aircraftToHighlight, bool enableHighlight, const BlackMisc::PhysicalQuantities::CTime &displayTime) override; virtual bool isRenderingEnabled() const override; virtual bool isRenderingRestricted() const override; virtual const BlackMisc::Simulation::CSimulatorPluginInfo &getSimulatorPluginInfo() const override; virtual const BlackMisc::Simulation::CSimulatorSetup &getSimulatorSetup() const override; virtual void unload() override; virtual void reloadInstalledModels() override; virtual void deleteAllRenderingRestrictions() override; virtual int physicallyRemoveMultipleRemoteAircraft(const BlackMisc::Aviation::CCallsignSet &callsigns) override; //! @} protected slots: //! Slow timer used to highlight aircraft, can be used for other things too virtual void ps_oneSecondTimer(); //! Recalculate the rendered aircraft, this happens when restrictions are applied (max. aircraft, range) virtual void ps_recalculateRenderedAircraft(const BlackMisc::Simulation::CAirspaceAircraftSnapshot &snapshot); //! Provider added situation virtual void ps_remoteProviderAddAircraftSituation(const BlackMisc::Aviation::CAircraftSituation &situation); //! Provider added parts virtual void ps_remoteProviderAddAircraftParts(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftParts &parts); //! Provider removed aircraft virtual void ps_remoteProviderRemovedAircraft(const BlackMisc::Aviation::CCallsign &callsign); protected: //! Constructor CSimulatorCommon(const BlackMisc::Simulation::CSimulatorPluginInfo &info, BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider, BlackMisc::Simulation::IRemoteAircraftProvider *remoteAircraftProvider, BlackMisc::IPluginStorageProvider *pluginStorageProvider, BlackMisc::Weather::IWeatherGridProvider *weatherGridProvider, QObject *parent); //! \copydoc ISimulator::logicallyAddRemoteAircraft virtual bool logicallyAddRemoteAircraft(const BlackMisc::Simulation::CSimulatedAircraft &remoteAircraft) override; //! \copydoc ISimulator::logicallyRemoveRemoteAircraft virtual bool logicallyRemoveRemoteAircraft(const BlackMisc::Aviation::CCallsign &callsign) override; //! Blink the highlighted aircraft void blinkHighlightedAircraft(); //! Restore aircraft from backend data void resetAircraftFromBacked(const BlackMisc::Aviation::CCallsign &callsign); //! Override situation from current interpolator values, if any! bool setInitialAircraftSituation(BlackMisc::Simulation::CSimulatedAircraft &aircraft) const; protected: IInterpolator *m_interpolator = nullptr; //!< interpolator instance bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold) BlackMisc::Simulation::CSimulatorSetup m_simulatorSetup; //!< setup object //! \todo unclear if this is valid for all simulators or for MS/P3D simulators only BlackCore::CAircraftMatcher m_modelMatcher; //!< Model matcher BlackMisc::Simulation::CAircraftModelSetLoader m_modelSetLoader { BlackMisc::Simulation::CSimulatorInfo(BlackMisc::Simulation::CSimulatorInfo::FSX), this }; //!< load model set from caches private: bool m_debugMessages = false; //!< Display debug messages bool m_blinkCycle = false; //!< use for highlighting qint64 m_highlightEndTimeMsEpoch = 0; //!< end highlighting int m_timerCounter = 0; //!< allows to calculate n seconds QTimer m_oneSecondTimer {this}; //!< multi purpose timer BlackMisc::Simulation::CSimulatorPluginInfo m_simulatorPluginInfo; //!< info object BlackMisc::Simulation::CSimulatedAircraftList m_highlightedAircraft; //!< all other aircraft are to be ignored BlackMisc::Aviation::CCallsignSet m_callsignsToBeRendered; //!< callsigns which will be rendered int m_maxRenderedAircraft = MaxAircraftInfinite; //!< max.rendered aircraft BlackMisc::PhysicalQuantities::CLength m_maxRenderedDistance { 0.0, BlackMisc::PhysicalQuantities::CLengthUnit::nullUnit()}; //!< max.distance for rendering BlackMisc::CConnectionGuard m_remoteAircraftProviderConnections; //!< connected signal/slots }; } // namespace #endif // guard