/* Copyright (C) 2013 * swift project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ #include "blackgui/components/updatetimer.h" namespace BlackGui { namespace Components { void CUpdateTimer::initTimers(const QString &name) { this->m_timer = new QTimer(this); this->m_timerSingleShot = new QTimer(this); this->m_timerSingleShot->setSingleShot(true); this->m_timer->setObjectName(name + ":periodically"); this->m_timerSingleShot->setObjectName(name + ":singleShot"); } CUpdateTimer::~CUpdateTimer() { if (this->parent()) { this->disconnect(this->parent()); } this->m_timer->stop(); this->m_timerSingleShot->stop(); } void CUpdateTimer::setUpdateInterval(int milliSeconds) { if (milliSeconds < 100) { this->m_timer->stop(); } else { this->m_timer->setInterval(milliSeconds); if (!this->m_timer->isActive()) this->m_timer->start(); } } void CUpdateTimer::fireTimer() { Q_ASSERT(this->m_timerSingleShot); this->m_timer->start(); // restart other timer this->m_timerSingleShot->start(10); } } // namespace } // namespace