/* Copyright (C) 2013 * swift project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ //! \file #ifndef BLACKGUI_AUDIOSETUPCOMPONENT_H #define BLACKGUI_AUDIOSETUPCOMPONENT_H #include "blackcore/audio/audiosettings.h" #include "blackgui/blackguiexport.h" #include "blackmisc/audio/audiodeviceinfolist.h" #include "blackmisc/settingscache.h" #include #include #include class QWidget; namespace Ui { class CAudioSetupComponent; } namespace BlackGui { namespace Components { //! Audio setup such as input / output devices class BLACKGUI_EXPORT CAudioSetupComponent : public QFrame { Q_OBJECT public: //! Constructor explicit CAudioSetupComponent(QWidget *parent = nullptr); //! Destructor virtual ~CAudioSetupComponent(); //! Play notification sounds (at all) bool playNotificationSounds() const; private: //! Reload settings void reloadSettings(); //! Audio device selected //! \param index audio device index (COM1, COM2) void onAudioDeviceSelected(int index); //! Current audio devices changed void onCurrentAudioDevicesChanged(const BlackMisc::Audio::CAudioDeviceInfoList &devices); //! Audio devices changed void onAudioDevicesChanged(const BlackMisc::Audio::CAudioDeviceInfoList &devices); //! Loopback toggled void onLoopbackToggled(bool loopback); //! Audio device lists from settings void initAudioDeviceLists(); //! Audio is optional, check if available bool hasAudio() const; QScopedPointer ui; BlackMisc::CSetting m_audioSettings { this, &CAudioSetupComponent::reloadSettings }; }; } // namespace } // namespace #endif // guard