#include "ptypes.h" #include "pasync.h" #include "XPMPMultiplayerCSL.h" const int MSG_LOADJOB_OBJ = 1; const int MSG_LOADJOB_TEX = 2; const int MSG_LOADJOB_TEX_LIT = 3; const int NOT_LOADED_TEX_LIT=-6; const int NOT_LOADED_TEX=-5; const int LOADING_TEX=-4; const int NOT_LOADED_OBJ=-3; const int LOADING_OBJ=-2; class loadjobthread: public pt::thread { protected: int id; pt::jobqueue* jq; virtual void execute(); public: loadjobthread(int iid, pt::jobqueue* ijq) : thread(true), id(iid), jq(ijq) {} ~loadjobthread() { } }; class CSLLoaderType { protected: pt::jobqueue *jq; public: CSLLoaderType() { jq=new pt::jobqueue(); } ~CSLLoaderType() {} void startthreads(); void load(CSLPlane_t* toload); void loadTex(CSLPlane_t* toload); void loadTexLIT(CSLPlane_t* toload); };