/* Copyright (C) 2017 * swift Project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ //! \file #ifndef BLACKSIMPLUGIN_SIMULATOR_P3D_H #define BLACKSIMPLUGIN_SIMULATOR_P3D_H #include "../fsxcommon/simulatorfsxcommon.h" namespace BlackSimPlugin { namespace P3D { //! P3D Simulator Implementation class CSimulatorP3D : public BlackSimPlugin::FsxCommon::CSimulatorFsxCommon { Q_OBJECT public: //! Constructor, parameters as in \sa BlackCore::ISimulatorFactory::create CSimulatorP3D( const BlackMisc::Simulation::CSimulatorPluginInfo &info, BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider, BlackMisc::Simulation::IRemoteAircraftProvider *remoteAircraftProvider, BlackMisc::Weather::IWeatherGridProvider *weatherGridProvider, QObject *parent = nullptr); }; //! Listener for P3D class CSimulatorP3DListener : public BlackSimPlugin::FsxCommon::CSimulatorFsxCommonListener { Q_OBJECT public: //! Constructor using CSimulatorFsxCommonListener::CSimulatorFsxCommonListener; }; } // ns } // ns #endif // guard