/* Copyright (C) 2013 * swift project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ #include "updatetimer.h" namespace BlackGui { namespace Components { CUpdateTimer::CUpdateTimer(const char *slot, QObject *parent) : QObject(parent) { Q_ASSERT(parent); this->m_timer = new QTimer(this); this->m_timerSingleShot = new QTimer(this); this->m_timerSingleShot->setSingleShot(true); bool c = this->connect(this->m_timer, SIGNAL(timeout()), parent, slot); Q_ASSERT(c); c = this->connect(this->m_timerSingleShot, SIGNAL(timeout()), parent, slot); Q_ASSERT(c); Q_UNUSED(c); } CUpdateTimer::~CUpdateTimer() { this->m_timer->stop(); this->m_timerSingleShot->stop(); if (this->parent()) this->disconnect(this->parent()); } void CUpdateTimer::setUpdateInterval(int milliSeconds) { if (milliSeconds < 100) { this->m_timer->stop(); } else { this->m_timer->setInterval(milliSeconds); if (!this->m_timer->isActive()) this->m_timer->start(); } } void CUpdateTimer::fireTimer() { Q_ASSERT(this->m_timerSingleShot); this->m_timer->start(); // restart other timer this->m_timerSingleShot->start(10); } } } // namespace