#include "mainwindow.h" #include "ui_mainwindow.h" #include "blackgui/atcstationlistmodel.h" #include "blackcore/dbus_server.h" #include "blackcore/context_network.h" using namespace BlackCore; using namespace BlackMisc; using namespace BlackGui; using namespace BlackMisc::Network; using namespace BlackMisc::Aviation; using namespace BlackMisc::PhysicalQuantities; using namespace BlackMisc::Geo; using namespace BlackMisc::Settings; /* * Reload settings */ void MainWindow::reloadSettings() { // local copy CSettingsNetwork nws = this->m_contextSettings->getNetworkSettings(); // update servers this->m_trafficServerList->setSelectedServer(nws.getCurrentNetworkServer()); this->m_trafficServerList->update(nws.getTrafficNetworkServers()); } /* * Network has been selected */ void MainWindow::networkServerSelected(QModelIndex index) { const CServer clickedServer = this->m_trafficServerList->at(index); this->updateGuiSelectedServerTextboxes(clickedServer); } /* * Alter server */ void MainWindow::alterTrafficServer() { CServer server = this->selectedServerFromTextboxes(); if (!server.isValidForLogin()) { const CStatusMessage validation = CStatusMessage::getValidationError("Wrong settings for server"); this->displayStatusMessage(validation); return; } const QString path = CSettingUtilities::appendPaths(IContextSettings::PathNetworkSettings(), CSettingsNetwork::PathTrafficServer()); QObject *sender = QObject::sender(); CStatusMessages msgs; if (sender == this->ui->pb_SettingsTnCurrentServer) { msgs = this->m_contextSettings->value(path, CSettingsNetwork::CmdSetCurrentServer(), server.toQVariant()); } else if (sender == this->ui->pb_SettingsTnRemoveServer) { msgs = this->m_contextSettings->value(path, CSettingUtilities::CmdRemove(), server.toQVariant()); } else if (sender == this->ui->pb_SettingsTnSaveServer) { msgs = this->m_contextSettings->value(path, CSettingUtilities::CmdUpdate(), server.toQVariant()); } // status messages this->displayStatusMessages(msgs); } /* * Network settings did changed */ void MainWindow::changedNetworkSettings() { this->reloadSettings(); } /* * Textboxes from server */ void MainWindow::updateGuiSelectedServerTextboxes(const CServer &server) { this->ui->le_SettingsTnCsName->setText(server.getName()); this->ui->le_SettingsTnCsDescription->setText(server.getDescription()); this->ui->le_SettingsTnCsAddress->setText(server.getAddress()); this->ui->le_SettingsTnCsPort->setText(QString::number(server.getPort())); this->ui->le_SettingsTnCsRealname->setText(server.getUser().getRealname()); this->ui->le_SettingsTnCsNetworkId->setText(server.getUser().getId()); this->ui->le_SettingsTnCsPassword->setText(server.getUser().getPassword()); } /* * Server settings from textboxes */ CServer MainWindow::selectedServerFromTextboxes() const { CServer server; bool portOk = false; server.setName(this->ui->le_SettingsTnCsName->text()); server.setDescription(this->ui->le_SettingsTnCsDescription->text()); server.setAddress(this->ui->le_SettingsTnCsAddress->text()); server.setPort(this->ui->le_SettingsTnCsPort->text().toInt(&portOk)); if (!portOk) server.setPort(-1); CUser user; user.setRealname(this->ui->le_SettingsTnCsRealname->text()); user.setId(this->ui->le_SettingsTnCsNetworkId->text()); user.setPassword(this->ui->le_SettingsTnCsPassword->text()); server.setUser(user); return server; }