/* Copyright (C) 2015 * swift project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ #include "blackmisc/simulation/aircraftmodelloader.h" #include "blackmisc/simulation/fscommon/aircraftcfgparser.h" #include "blackmisc/simulation/xplane/aircraftmodelloaderxplane.h" #include "blackmisc/simulation/xplane/xplaneutil.h" #include "blackmisc/compare.h" #include "blackmisc/logmessage.h" #include #include #include using namespace BlackMisc::Simulation::Data; using namespace BlackMisc::Simulation::FsCommon; using namespace BlackMisc::Simulation::XPlane; namespace BlackMisc { namespace Simulation { IAircraftModelLoader::IAircraftModelLoader(const CSimulatorInfo &simulator) { Q_ASSERT_X(simulator.isSingleSimulator(), Q_FUNC_INFO, "Only one simulator per loader"); this->m_caches.setCurrentSimulator(simulator); // first connect is an internal connection to log info about load status connect(this, &IAircraftModelLoader::loadingFinished, this, &IAircraftModelLoader::ps_loadFinished); connect(&this->m_caches, &IMultiSimulatorModelCaches::cacheChanged, this, &IAircraftModelLoader::ps_cacheChanged); } IAircraftModelLoader::~IAircraftModelLoader() { this->gracefulShutdown(); } const CLogCategoryList &IAircraftModelLoader::getLogCategories() { static const CLogCategoryList cats({ CLogCategory::modelLoader() }); return cats; } CStatusMessage IAircraftModelLoader::setCachedModels(const CAircraftModelList &models, const CSimulatorInfo &simulator) { const CSimulatorInfo sim = simulator.isSingleSimulator() ? simulator : this->getSimulator(); // support default value return this->m_caches.setCachedModels(models, sim); } CStatusMessage IAircraftModelLoader::replaceOrAddCachedModels(const CAircraftModelList &models, const CSimulatorInfo &simulator) { if (models.isEmpty()) { return CStatusMessage(this, CStatusMessage::SeverityInfo, "No data"); } const CSimulatorInfo sim = simulator.isSingleSimulator() ? simulator : this->getSimulator(); // support default values CAircraftModelList allModels(this->m_caches.getSynchronizedCachedModels(sim)); const int c = allModels.replaceOrAddModelsWithString(models, Qt::CaseInsensitive); if (c > 0) { return this->setCachedModels(allModels, sim); } else { return CStatusMessage(this, CStatusMessage::SeverityInfo, "No data changed"); } } void IAircraftModelLoader::ps_loadFinished(const CStatusMessage &status, const BlackMisc::Simulation::CSimulatorInfo &simulator, LoadFinishedInfo info) { Q_UNUSED(info); // remark: in the past status used to be bool, now it is CStatusMessage // so there is some redundancy here between status and m_loadingMessages this->m_loadingInProgress = false; if (this->m_loadingMessages.hasWarningOrErrorMessages()) { CLogMessage::preformatted(this->m_loadingMessages); } else { CLogMessage(this).info("Loading finished, success '%1' for '%2'") << status.getMessage() << simulator.toQString(); } } void IAircraftModelLoader::ps_cacheChanged(const CSimulatorInfo &simInfo) { static const CStatusMessage status(this, CStatusMessage::SeverityInfo, "Cached changed"); emit this->loadingFinished(status, simInfo, CacheLoaded); } QStringList IAircraftModelLoader::getModelDirectoriesOrDefault() const { const QStringList mdirs = this->m_settings.getModelDirectoriesOrDefault(this->getSimulator()); return mdirs; } QString IAircraftModelLoader::getFirstModelDirectoryOrDefault() const { const QString md = this->m_settings.getFirstModelDirectoryOrDefault(this->getSimulator()); return md; } QStringList IAircraftModelLoader::getModelExcludeDirectoryPatterns() const { return this->m_settings.getModelExcludeDirectoryPatternsOrDefault(this->getSimulator()); } CAircraftModelList IAircraftModelLoader::getAircraftModels() const { return this->m_caches.getCurrentCachedModels(); } CAircraftModelList IAircraftModelLoader::getCachedAircraftModels(const CSimulatorInfo &simulator) const { return this->m_caches.getCachedModels(simulator); } QDateTime IAircraftModelLoader::getCacheTimestamp() const { return this->m_caches.getCurrentCacheTimestamp(); } bool IAircraftModelLoader::hasCachedData() const { return !this->m_caches.getCurrentCachedModels().isEmpty(); } CStatusMessage IAircraftModelLoader::clearCache() { return this->setCachedModels(CAircraftModelList()); } void IAircraftModelLoader::startLoading(LoadMode mode, const ModelConsolidation &modelConsolidation, const QString &directory) { if (this->m_loadingInProgress) { return; } this->m_loadingInProgress = true; const bool useCachedData = !mode.testFlag(CacheSkipped) && this->hasCachedData(); if (useCachedData && (mode.testFlag(CacheFirst) || mode.testFlag(CacheOnly))) { // we just jus cache data static const CStatusMessage status(this, CStatusMessage::SeverityInfo, "Using cached data"); emit loadingFinished(status, this->getSimulator(), CacheLoaded); return; } if (mode.testFlag(CacheOnly)) { // only cache, but we did not find any data yet (still in progress?) // here we rely on the cache load slot, no need to emit here, will // be done later in ps_cacheChanged. An alternative was to sync cache here this->m_loadingInProgress = false; return; } // really load from disk this->startLoadingFromDisk(mode, modelConsolidation, directory); } const CSimulatorInfo IAircraftModelLoader::getSimulator() const { return this->m_caches.getCurrentSimulator(); } QString IAircraftModelLoader::getSimulatorAsString() const { return this->getSimulator().toQString(); } bool IAircraftModelLoader::supportsSimulator(const CSimulatorInfo &simulator) { return getSimulator().matchesAny(simulator); } void IAircraftModelLoader::cancelLoading() { this->m_cancelLoading = true; this->m_loadingInProgress = true; } void IAircraftModelLoader::gracefulShutdown() { this->cancelLoading(); } QString IAircraftModelLoader::getInfoString() const { return this->m_caches.getInfoString(); } QString IAircraftModelLoader::getInfoStringFsFamily() const { return this->m_caches.getInfoStringFsFamily(); } std::unique_ptr IAircraftModelLoader::createModelLoader(const CSimulatorInfo &simulator) { Q_ASSERT_X(simulator.isSingleSimulator(), Q_FUNC_INFO, "Single simulator"); std::unique_ptr loader; if (simulator.xplane()) { loader = std::make_unique(); } else { loader = CAircraftCfgParser::createModelLoader(simulator); } if (!loader) { return loader; } // make sure the cache is really available, normally this happens in the constructor if (loader->getSimulator() != simulator) { loader->m_caches.setCurrentSimulator(simulator); // mark current simulator and sync caches } return loader; } } // ns } // ns