#include "mainwindow.h" #include "ui_mainwindow.h" #include "blackcore/dbus_server.h" #include "blackcore/context_network_impl.h" #include "blackcore/context_network_proxy.h" #include "blackcore/context_simulator_impl.h" #include "blackcore/context_simulator_proxy.h" #include "blackcore/context_application_impl.h" #include "blackcore/context_application_proxy.h" #include "blackcore/context_settings_impl.h" #include "blackcore/context_settings_proxy.h" #include "blackcore/context_audio_impl.h" #include "blackcore/context_audio_proxy.h" #include "blackcore/context_runtime.h" #include "blackgui/atcstationlistmodel.h" #include "blackgui/keyboardkeylistmodel.h" #include "blackmisc/avselcal.h" #include #include #include using namespace BlackCore; using namespace BlackMisc; using namespace BlackGui; /* * Init data */ void MainWindow::init(const CRuntimeConfig &runtimeConfig) { if (this->m_init) return; // with frameless window, we shift menu and statusbar into central widget // http://stackoverflow.com/questions/18316710/frameless-and-transparent-window-qt5 this->setWindowTitle(CProject::systemNameAndVersion()); if (this->m_windowMode == GuiModes::WindowFrameless) { this->ui->wi_CentralWidgetOutside->setStyleSheet("#wi_CentralWidgetOutside {border: 2px solid green; border-radius: 20px; }"); this->ui->vl_CentralWidgetOutside->setContentsMargins(8, 8, 8, 8); QHBoxLayout *menuBarLayout = new QHBoxLayout(); QPushButton *closeIcon = new QPushButton(this); closeIcon->setStyleSheet("margin: 0; padding: 0; background: transparent;"); closeIcon->setIcon(QIcon(":/blackgui/icons/close.png")); QObject::connect(closeIcon, &QPushButton::clicked, this, &QMainWindow::close); menuBarLayout->addWidget(this->ui->mb_MainMenuBar, 0, Qt::AlignTop | Qt::AlignLeft); menuBarLayout->addWidget(closeIcon, 0, Qt::AlignTop | Qt::AlignRight); this->ui->vl_CentralWidgetOutside->insertLayout(0, menuBarLayout, 0); QSizeGrip *grip = new QSizeGrip(this); grip->setStyleSheet("margin-right: 25px; background-color: transparent;"); this->ui->sb_MainStatusBar->setParent(this->ui->wi_CentralWidgetOutside); this->ui->vl_CentralWidgetOutside->addWidget(this->ui->sb_MainStatusBar, 0); this->ui->sb_MainStatusBar->addPermanentWidget(grip); } // init encapsulated table views / models this->ui->tvp_AtcStationsBooked->setStationMode(CAtcStationListModel::StationsBooked); this->ui->tvp_CockpitVoiceRoom1->setUserMode(CUserListModel::UserShort); this->ui->tvp_CockpitVoiceRoom2->setUserMode(CUserListModel::UserShort); // SELCAL pairs in cockpit this->ui->cb_CockpitSelcal1->clear(); this->ui->cb_CockpitSelcal2->clear(); this->ui->cb_CockpitSelcal1->addItems(BlackMisc::Aviation::CSelcal::codePairs()); this->ui->cb_CockpitSelcal2->addItems(BlackMisc::Aviation::CSelcal::codePairs()); // timers if (this->m_timerUpdateAircraftsInRange == nullptr) this->m_timerUpdateAircraftsInRange = new QTimer(this); if (this->m_timerUpdateAtcStationsOnline == nullptr) this->m_timerUpdateAtcStationsOnline = new QTimer(this); if (this->m_timerUpdateUsers == nullptr) this->m_timerUpdateUsers = new QTimer(this); if (this->m_timerContextWatchdog == nullptr) this->m_timerContextWatchdog = new QTimer(this); if (this->m_timerCollectedCockpitUpdates == nullptr) this->m_timerCollectedCockpitUpdates = new QTimer(this); if (this->m_timerAudioTests == nullptr) this->m_timerAudioTests = new QTimer(this); if (this->m_timerSimulator == nullptr) this->m_timerSimulator = new QTimer(this); // context this->createRuntime(runtimeConfig, this); CRuntimeBasedComponent::setRuntimeForComponents(this->getRuntime(), this); // wire GUI signals this->initGuiSignals(); // images this->m_resPixmapConnectionConnected = QPixmap(":/blackgui/icons/logingreen.png"); this->m_resPixmapConnectionDisconnected = QPixmap(":/blackgui/icons/loginred.png"); this->m_resPixmapConnectionConnecting = QPixmap(":/blackgui/icons/loginyellow.png"); this->m_resPixmapVoiceLow = QPixmap(":/blackgui/icons/audiovolumelow.png"); this->m_resPixmapVoiceHigh = QPixmap(":/blackgui/icons/audiovolumehigh.png"); this->m_resPixmapVoiceMuted = QPixmap(":/blackgui/icons/audiovolumemuted.png"); // status bar if (!this->m_statusBarLabel) { // also subject of style sheet this->m_statusBarIcon = new QLabel(this); this->m_statusBarLabel = new QLabel(this); this->m_timerStatusBar = new QTimer(this); this->m_statusBarLabel->setMinimumHeight(16); connect(this->m_timerStatusBar, &QTimer::timeout, this->m_statusBarIcon, &QLabel::clear); connect(this->m_timerStatusBar, &QTimer::timeout, this->m_statusBarLabel, &QLabel::clear); this->ui->sb_MainStatusBar->addWidget(this->m_statusBarIcon, 0); this->ui->sb_MainStatusBar->addWidget(this->m_statusBarLabel, 1); } // signal / slots contexts / timers bool connect; this->connect(this->getIContextApplication(), &IContextApplication::statusMessage, this, &MainWindow::displayStatusMessage); this->connect(this->getIContextApplication(), &IContextApplication::statusMessages, this, &MainWindow::displayStatusMessages); this->connect(this->getIContextApplication(), &IContextApplication::redirectedOutput, this, &MainWindow::displayRedirectedOutput); this->connect(this->getIContextNetwork(), &IContextNetwork::connectionTerminated, this, &MainWindow::connectionTerminated); this->connect(this->getIContextNetwork(), &IContextNetwork::connectionStatusChanged, this, &MainWindow::connectionStatusChanged); this->connect(this->getIContextSettings(), &IContextSettings::changedSettings, this, &MainWindow::changedSettings); connect = this->connect(this->getIContextNetwork(), SIGNAL(textMessagesReceived(BlackMisc::Network::CTextMessageList)), this, SLOT(appendTextMessagesToGui(BlackMisc::Network::CTextMessageList))); Q_ASSERT(connect); this->connect(this->getIContextSimulator(), &IContextSimulator::connectionChanged, this, &MainWindow::simulatorConnectionChanged); this->connect(this->m_timerUpdateAircraftsInRange, &QTimer::timeout, this, &MainWindow::timerBasedUpdates); this->connect(this->m_timerUpdateAtcStationsOnline, &QTimer::timeout, this, &MainWindow::timerBasedUpdates); this->connect(this->m_timerUpdateUsers, &QTimer::timeout, this, &MainWindow::timerBasedUpdates); this->connect(this->m_timerContextWatchdog, &QTimer::timeout, this, &MainWindow::timerBasedUpdates); this->connect(this->m_timerCollectedCockpitUpdates, &QTimer::timeout, this, &MainWindow::sendCockpitUpdates); this->connect(this->m_timerAudioTests, &QTimer::timeout, this, &MainWindow::audioTestUpdate); this->connect(this->m_timerSimulator, &QTimer::timeout, this, &MainWindow::timerBasedUpdates); connect = this->connect(this->getIContextAudio(), &IContextAudio::audioTestCompleted, this, &MainWindow::audioTestUpdate); Q_ASSERT(connect); Q_UNUSED(connect); // suppress GCC warning in release build // start timers, update timers will be started when network is connected this->m_timerContextWatchdog->start(2 * 1000); // init availability this->setContextAvailability(); // voice panel this->setAudioDeviceLists(); this->ui->prb_SettingsAudioTestProgress->setVisible(false); // data this->initialDataReads(); // start screen this->setMainPage(true); // init context menus this->initContextMenus(); // starting this->getIContextApplication()->notifyAboutComponentChange(IContextApplication::ComponentGui, IContextApplication::ActionStarts); // We don't receive signals from the past. So ask for it simulate an initial signal simulatorConnectionChanged(this->getIContextSimulator()->isConnected()); // info this->ui->te_StatusPageConsole->appendPlainText(CProject::systemNameAndVersion()); this->ui->te_StatusPageConsole->appendPlainText(CProject::compiledInfo()); // do this as last statement, so it can be used as flag // whether init has been completed this->m_init = true; } // // GUI signals // void MainWindow::initGuiSignals() { bool connected; // Remark: With new style, only methods of same signature can be connected // This is why we still have some "old" SIGNAL/SLOT connections here // MAIN buttons this->connect(this->ui->sw_MainMiddle, &QStackedWidget::currentChanged, this, &MainWindow::middlePanelChanged); connected = this->connect(this->ui->pb_MainAircrafts, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainAtc, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainCockpit, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainConnect, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainConnect, SIGNAL(released()), this, SLOT(toggleNetworkConnection())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainFlightplan, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainSettings, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainSimulator, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainStatus, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainUsers, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainTextMessages, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainWeather, SIGNAL(released()), this, SLOT(setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainKeypadOpacity050, SIGNAL(clicked()), this, SLOT(changeWindowOpacity())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainKeypadOpacity100, SIGNAL(clicked()), this, SLOT(changeWindowOpacity())); Q_ASSERT(connected); // Sound buttons this->connect(this->ui->pb_SoundMute, &QPushButton::clicked, this, &MainWindow::audioVolumes); this->connect(this->ui->pb_SoundMaxVolume, &QPushButton::clicked, this, &MainWindow::audioVolumes); connected = this->connect(this->ui->di_CockpitCom1Volume, &QDial::valueChanged, this, &MainWindow::audioVolumes); connected = this->connect(this->ui->di_CockpitCom2Volume, &QDial::valueChanged, this, &MainWindow::audioVolumes); // menu this->connect(this->ui->menu_ReloadSettings, &QAction::triggered, this, &MainWindow::menuClicked); this->connect(this->ui->menu_TestLocationsEDDF, &QAction::triggered, this, &MainWindow::menuClicked); this->connect(this->ui->menu_TestLocationsEDDM, &QAction::triggered, this, &MainWindow::menuClicked); this->connect(this->ui->menu_TestLocationsEDNX, &QAction::triggered, this, &MainWindow::menuClicked); this->connect(this->ui->menu_TestLocationsEDRY, &QAction::triggered, this, &MainWindow::menuClicked); this->connect(this->ui->menu_FileClose, &QAction::triggered, this, &MainWindow::menuClicked); this->connect(this->ui->menu_FileSettingsDirectory, &QAction::triggered, this, &MainWindow::menuClicked); this->connect(this->ui->menu_FileResetSettings, &QAction::triggered, this, &MainWindow::menuClicked); // command line this->connect(this->ui->le_CommandLineInput, &QLineEdit::returnPressed, this, &MainWindow::commandEntered); // cockpit connected = this->connect(this->ui->cbp_CockpitTransponderMode, SIGNAL(currentIndexChanged(QString)), this, SLOT(cockpitValuesChanged())); Q_ASSERT(connected); this->connect(this->ui->ds_CockpitCom1Active, &QDoubleSpinBox::editingFinished, this, &MainWindow::cockpitValuesChanged); this->connect(this->ui->ds_CockpitCom2Active, &QDoubleSpinBox::editingFinished, this, &MainWindow::cockpitValuesChanged); this->connect(this->ui->ds_CockpitCom1Standby, &QDoubleSpinBox::editingFinished, this, &MainWindow::cockpitValuesChanged); this->connect(this->ui->ds_CockpitCom2Standby, &QDoubleSpinBox::editingFinished, this, &MainWindow::cockpitValuesChanged); this->connect(this->ui->ds_CockpitTransponder, &QDoubleSpinBox::editingFinished, this, &MainWindow::cockpitValuesChanged); this->connect(this->ui->cb_CockpitVoiceRoom1Override, &QCheckBox::clicked, this, &MainWindow::setAudioVoiceRooms); this->connect(this->ui->cb_CockpitVoiceRoom2Override, &QCheckBox::clicked, this, &MainWindow::setAudioVoiceRooms); this->connect(this->ui->le_CockpitVoiceRoomCom1, &QLineEdit::returnPressed, this, &MainWindow::setAudioVoiceRooms); this->connect(this->ui->le_CockpitVoiceRoomCom2, &QLineEdit::returnPressed, this, &MainWindow::setAudioVoiceRooms); this->connect(this->ui->pb_CockpitToggleCom1, &QPushButton::clicked, this, &MainWindow::cockpitValuesChanged); this->connect(this->ui->pb_CockpitToggleCom2, &QPushButton::clicked, this, &MainWindow::cockpitValuesChanged); this->connect(this->ui->pb_CockpitIdent, &QPushButton::clicked, this, &MainWindow::cockpitValuesChanged); this->connect(this->ui->pb_CockpitSelcalTest, &QPushButton::clicked, this, &MainWindow::testSelcal); this->connect(this->ui->cbp_CockpitTransponderMode, &CTransponderModeSelector::identEnded, this, &MainWindow::resetTransponderMode); this->connect(qApp, &QApplication::focusChanged, this, &MainWindow::inputFocusChanged); // voice connected = this->connect(this->ui->cb_SettingsAudioInputDevice, SIGNAL(currentIndexChanged(int)), this, SLOT(audioDeviceSelected(int))); Q_ASSERT(connected); connected = this->connect(this->ui->cb_SettingsAudioOutputDevice, SIGNAL(currentIndexChanged(int)), this, SLOT(audioDeviceSelected(int))); Q_ASSERT(connected); this->connect(this->ui->pb_SettingsAudioMicrophoneTest, &QPushButton::clicked, this, &MainWindow::startAudioTest); this->connect(this->ui->pb_SettingsAudioSquelchTest, &QPushButton::clicked, this, &MainWindow::startAudioTest); // ATC connected = this->connect(this->ui->le_AtcStationsOnlineMetar, SIGNAL(returnPressed()), this, SLOT(getMetar())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_AtcStationsLoadMetar, SIGNAL(clicked()), this, SLOT(getMetar())); Q_ASSERT(connected); this->connect(this->ui->tw_AtcStations, &QTabWidget::currentChanged, this, &MainWindow::atcStationTabChanged); this->connect(this->ui->pb_ReloadAtcStationsBooked, &QPushButton::clicked, this, &MainWindow::reloadAtcStationsBooked); this->connect(this->ui->tvp_AtcStationsOnline, &QTableView::clicked, this, &MainWindow::onlineAtcStationSelected); this->connect(this->ui->pb_AtcStationsAtisReload, &QPushButton::clicked, this, &MainWindow::requestAtis); // Settings server this->connect(this->ui->pb_SettingsTnCurrentServer, &QPushButton::released, this, &MainWindow::alterTrafficServer); this->connect(this->ui->pb_SettingsTnRemoveServer, &QPushButton::released, this, &MainWindow::alterTrafficServer); this->connect(this->ui->pb_SettingsTnSaveServer, &QPushButton::released, this, &MainWindow::alterTrafficServer); this->connect(this->ui->tvp_SettingsTnServers, &QTableView::clicked, this, &MainWindow::networkServerSelected); // Settings this->connect(this->ui->hs_SettingsGuiOpacity, &QSlider::valueChanged, this, &MainWindow::changeWindowOpacity); // Settings hotkeys this->connect(this->ui->pb_SettingsMiscCancel, &QPushButton::clicked, this, &MainWindow::reloadSettings); this->connect(this->ui->pb_SettingsMiscSave, &QPushButton::clicked, this, &MainWindow::saveHotkeys); this->connect(this->ui->pb_SettingsMiscRemove, &QPushButton::clicked, this, &MainWindow::clearHotkey); // no warnings in release build Q_UNUSED(connected); } /* * Init data when started */ void MainWindow::initialDataReads() { qint64 t = QDateTime::currentMSecsSinceEpoch(); this->m_coreAvailable = (this->getIContextNetwork()->usingLocalObjects() || (this->getIContextApplication()->ping(t) == t)); if (!this->m_coreAvailable) { this->displayStatusMessage(CStatusMessage(CStatusMessage::TypeGui, CStatusMessage::SeverityError, "no initial data read as network context is not available")); return; } this->reloadSettings(); // init read this->reloadAtcStationsBooked(); // init read, to do this no traffic network required this->reloadOwnAircraft(); // init read, independent of traffic network if (this->getIContextNetwork()->isConnected()) { // connection is already established this->reloadAircraftsInRange(); this->reloadAllUsers(); this->reloadAtcStationsOnline(); this->updateGuiStatusInformation(); } this->displayStatusMessage(CStatusMessage(CStatusMessage::TypeGui, CStatusMessage::SeverityInfo, "initial data read")); } /* * Start update timers */ void MainWindow::startUpdateTimers() { this->m_timerUpdateAircraftsInRange->start(this->ui->hs_SettingsGuiAircraftRefreshTime->value() * 1000); this->m_timerUpdateAtcStationsOnline->start(this->ui->hs_SettingsGuiAtcRefreshTime->value() * 1000); this->m_timerUpdateUsers->start(this->ui->hs_SettingsGuiUserRefreshTime->value() * 1000); } /* * Stop udate timers */ void MainWindow::stopUpdateTimers(bool disconnect) { this->m_timerUpdateAircraftsInRange->stop(); this->m_timerUpdateAtcStationsOnline->stop(); this->m_timerUpdateUsers->stop(); this->m_timerAudioTests->stop(); this->m_timerSimulator->stop(); if (!disconnect) return; this->disconnect(this->m_timerUpdateAircraftsInRange); this->disconnect(this->m_timerUpdateAtcStationsOnline); this->disconnect(this->m_timerUpdateUsers); this->disconnect(this->m_timerAudioTests); this->disconnect(this->m_timerSimulator); }