/* Copyright (C) 2013 * swift Project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ //! \file #ifndef BLACKSIMPLUGIN_FSXCOMMON_SIMULATORFSXCOMMON_H #define BLACKSIMPLUGIN_FSXCOMMON_SIMULATORFSXCOMMON_H #include "simconnectdatadefinition.h" #include "simconnectobject.h" #include "../fscommon/simulatorfscommon.h" #include "blackcore/simulator.h" #include "blackmisc/simulation/interpolatorlinear.h" #include "blackmisc/simulation/simulatorplugininfo.h" #include "blackmisc/simulation/simulatorsettings.h" #include "blackmisc/simulation/aircraftmodel.h" #include "blackmisc/simulation/simulatedaircraft.h" #include "blackmisc/aviation/airportlist.h" #include "blackmisc/statusmessage.h" #include "blackmisc/network/client.h" #include "blackmisc/pixmap.h" #include #include #include #include #include #ifndef NOMINMAX #define NOMINMAX #endif #include namespace BlackSimPlugin { namespace FsxCommon { //! SimConnect Event IDs enum EventIds { SystemEventSimStatus, SystemEventObjectAdded, SystemEventObjectRemoved, SystemEventSlewToggle, SystemEventFrame, SystemEventPause, SystemEventFlightLoaded, EventPauseToggle, EventFreezeLat, EventFreezeAlt, EventFreezeAtt, EventSetCom1Active, EventSetCom2Active, EventSetCom1Standby, EventSetCom2Standby, EventSetTransponderCode, EventTextMessage, EventSetTimeZuluYear, EventSetTimeZuluDay, EventSetTimeZuluHours, EventSetTimeZuluMinutes, // ------------ lights ------------- EventLandingLightsOff, EventLandinglightsOn, EventLandingLightsSet, EventLandingLightsToggle, EventPanelLightsOff, EventPanelLightsOn, EventPanelLightsSet, EventStrobesOff, EventStrobesOn, EventStrobesSet, EventStrobesToggle, EventToggleBeaconLights, EventToggleCabinLights, EventToggleLogoLights, EventToggleNavLights, EventToggleRecognitionLights, EventToggleTaxiLights, EventToggleWingLights }; //! FSX Simulator Implementation class CSimulatorFsxCommon : public BlackSimPlugin::FsCommon::CSimulatorFsCommon { Q_OBJECT public: //! Constructor, parameters as in \sa BlackCore::ISimulatorFactory::create CSimulatorFsxCommon( const BlackMisc::Simulation::CSimulatorPluginInfo &info, BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider, BlackMisc::Simulation::IRemoteAircraftProvider *remoteAircraftProvider, BlackMisc::Weather::IWeatherGridProvider *weatherGridProvider, QObject *parent = nullptr); //! Destructor virtual ~CSimulatorFsxCommon(); //! SimConnect Callback static void CALLBACK SimConnectProc(SIMCONNECT_RECV *pData, DWORD cbData, void *pContext); //! \name ISimulator implementations //! @{ virtual bool connectTo() override; virtual bool disconnectFrom() override; virtual bool physicallyAddRemoteAircraft(const BlackMisc::Simulation::CSimulatedAircraft &newRemoteAircraft) override; virtual bool physicallyRemoveRemoteAircraft(const BlackMisc::Aviation::CCallsign &callsign) override; virtual int physicallyRemoveAllRemoteAircraft() override; virtual bool updateOwnSimulatorCockpit(const BlackMisc::Simulation::CSimulatedAircraft &ownAircraft, const BlackMisc::CIdentifier &originator) override; virtual void displayStatusMessage(const BlackMisc::CStatusMessage &message) const override; virtual void displayTextMessage(const BlackMisc::Network::CTextMessage &message) const override; virtual bool isPhysicallyRenderedAircraft(const BlackMisc::Aviation::CCallsign &callsign) const override; virtual BlackMisc::Aviation::CCallsignSet physicallyRenderedAircraft() const override; //! @} protected: //! \name Interface implementations //! @{ virtual bool isConnected() const override; virtual bool isSimulating() const override; //! @} //! \name Base class overrides //! @{ virtual void reset() override; virtual void clearAllAircraft() override; virtual void initSimulatorInternals() override; virtual void injectWeatherGrid(const BlackMisc::Weather::CWeatherGrid &weatherGrid) override; virtual void ps_remoteProviderAddAircraftSituation(const BlackMisc::Aviation::CAircraftSituation &situation) override; virtual void ps_remoteProviderAddAircraftParts(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftParts &parts) override; //! @} //! Timer event (our SimConnect event loop), runs ps_dispatch //! \sa m_simconnectTimerId virtual void timerEvent(QTimerEvent *event) override; private slots: //! Dispatch SimConnect messages void ps_dispatch(); //! Remove aircraft not in provider anymore //! \remark kind of cleanup function, in an ideal this should never need to cleanup something BlackMisc::Aviation::CCallsignSet ps_physicallyRemoveAircraftNotInProvider(); //! Handle that an object has been added in simulator //! \remark checks if the object was really added after an add request and not directly removed again bool ps_deferredSimulatorReportedObjectAdded(const BlackMisc::Aviation::CCallsign &callsign); //! Try to add the aircraft currently out of bubble void ps_addAircraftCurrentlyOutOfBubble(); private: //! Call this method to declare the simulator connected void setSimConnected(); //! Called when sim has started void onSimRunning(); //! Slot called every visual frame void onSimFrame(); //! Called when simulator has stopped, e.g. by selecting the "select aircraft screen" void onSimStopped(); //! Simulator is going down void onSimExit(); //! Get new request id, overflow safe DWORD obtainRequestIdSimData(); //! Init when connected HRESULT initWhenConnected(); //! Initialize SimConnect system events HRESULT initEvents(); //! Initialize SimConnect data definitions HRESULT initDataDefinitionsWhenConnected(); //! Update remote aircraft void updateRemoteAircraft(); //! Update remote aircraft parts (send to FSX) bool updateRemoteAircraftParts(const CSimConnectObject &simObj, const BlackMisc::Aviation::CAircraftParts &parts, const BlackMisc::Simulation::CPartsStatus &partsStatus); //! Update remote aircraft parts by guessing (send to FSX) bool guessAndUpdateRemoteAircraftParts(const CSimConnectObject &simObj, const BlackMisc::Aviation::CAircraftSituation &interpolatedSituation, const BlackMisc::Simulation::CInterpolationStatus &interpolationStatus); //! Send parts to simulator bool sendRemoteAircraftPartsToSimulator(const CSimConnectObject &simObj, DataDefinitionRemoteAircraftPartsWithoutLights &ddRemoteAircraftParts, const BlackMisc::Aviation::CAircraftLights &lights); //! Send lights to simulator (those which have to be toggled) //! \remark challenge here is that I can only sent those value if I have already obtained the current light state from simulator void sendToggledLightsToSimulator(const CSimConnectObject &simObj, const BlackMisc::Aviation::CAircraftLights &lightsWanted, bool force = false); //! Called when data about our own aircraft are received void updateOwnAircraftFromSimulator(const DataDefinitionOwnAircraft &simulatorOwnAircraft); //! Remote aircraft data sent from simulator void updateRemoteAircraftFromSimulator(const CSimConnectObject &simObject, const DataDefinitionRemoteAircraftSimData &remoteAircraftData); //! Update from SB client area void updateOwnAircraftFromSimulator(const DataDefinitionClientAreaSb &sbDataArea); //! An AI aircraft was added in the simulator bool simulatorReportedObjectAdded(DWORD objectID); //! Simulator reported that AI aircraft was removed bool simulatorReportedObjectRemoved(DWORD objectID); //! Set ID of a SimConnect object, so far we only have an request id in the object bool setSimConnectObjectId(DWORD requestID, DWORD objectID); //! Remember current lights bool setCurrentLights(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftLights &lights); //! Remember lights sent bool setLightsAsSent(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftLights &lights); //! Display receive exceptions? bool stillDisplayReceiveExceptions(); //! The simconnect related objects const CSimConnectObjects &getSimConnectObjects() const { return m_simConnectObjects; } //! Format conversion SIMCONNECT_DATA_INITPOSITION aircraftSituationToFsxPosition(const BlackMisc::Aviation::CAircraftSituation &situation); //! Sync time with user's computer void synchronizeTime(const BlackMisc::PhysicalQuantities::CTime &zuluTimeSim, const BlackMisc::PhysicalQuantities::CTime &localTimeSim); //! Request data for a simObject (aka remote aircraft) bool requestDataForSimObject(const CSimConnectObject &simObject, SIMCONNECT_PERIOD period = SIMCONNECT_PERIOD_SECOND); //! Request lights for a simObject bool requestLightsForSimObject(const CSimConnectObject &simObject); //! FSX position as string static QString fsxPositionToString(const SIMCONNECT_DATA_INITPOSITION &position); //! Get the callsigns which are no longer in the provider, but still in m_simConnectObjects BlackMisc::Aviation::CCallsignSet getCallsignsMissingInProvider() const; //! Request for sim data? static bool isRequestForSimData(DWORD requestId) { return requestId >= (RequestSimDataStart + RequestSimDataOffset) && requestId < (RequestSimDataStart + RequestSimDataOffset + SimObjectNumber); } //! Request for sim data? static bool isRequestForLights(DWORD requestId) { return requestId >= (RequestSimDataStart + RequestLightsOffset) && requestId < (RequestSimDataStart + RequestLightsOffset + SimObjectNumber); } static constexpr int GuessRemoteAircraftPartsCycle = 20; //!< guess every n-th cycle static constexpr int SkipUpdateCyclesForCockpit = 10; //!< skip x cycles before updating cockpit again static constexpr int IgnoreReceiveExceptions = 10; //!< skip exceptions when displayed more than x times static constexpr int SimObjectNumber = 10000; //!< max. SimObjects at the same time static constexpr int RequestSimDataStart = static_cast(CSimConnectDefinitions::RequestEndMarker); static constexpr int RequestSimDataEnd = RequestSimDataStart + SimObjectNumber - 1; static constexpr int RequestSimDataOffset = 0 * SimObjectNumber; static constexpr int RequestLightsOffset = 1 * SimObjectNumber; QString m_simConnectVersion; //!< SimConnect version bool m_simConnected = false; //!< Is simulator connected? bool m_simSimulating = false; //!< Simulator running? bool m_useSbOffsets = true; //!< with SB offsets int m_syncDeferredCounter = 0; //!< Set when synchronized, used to wait some time int m_simConnectTimerId = -1; //!< Timer identifier int m_skipCockpitUpdateCycles = 0; //!< skip some update cycles to allow changes in simulator cockpit to be set int m_interpolationRequest = 0; //!< current interpolation request int m_dispatchErrors = 0; //!< number of dispatched failed, \sa ps_dispatch int m_receiveExceptionCount = 0; //!< exceptions HANDLE m_hSimConnect = nullptr; //!< handle to SimConnect object CSimConnectObjects m_simConnectObjects; //!< AI objects and their object / request ids QTimer m_realityBubbleTimer { this }; //!< updating of aircraft out of reality bubble DWORD m_requestIdSimData = RequestSimDataStart; //!< request id, use obtainRequestId() to get id BlackMisc::Simulation::CSimulatedAircraftList m_outOfRealityBubble; //!< aircraft removed by FSX because they are out of reality bubble }; //! Listener for FSX class CSimulatorFsxCommonListener : public BlackCore::ISimulatorListener { Q_OBJECT public: //! Constructor CSimulatorFsxCommonListener(const BlackMisc::Simulation::CSimulatorPluginInfo &info); //! \copydoc BlackCore::ISimulatorListener::backendInfo virtual QString backendInfo() const override; public slots: //! \copydoc BlackCore::ISimulatorListener::start virtual void start() override; //! \copydoc BlackCore::ISimulatorListener::stop virtual void stop() override; protected: //! Test if connection can be established void checkConnection(); //! Check simulator version and type bool checkVersionAndSimulator() const; //! Check the simconnect.dll bool checkSimConnectDll() const; private: QTimer *m_timer { nullptr }; QString m_simulatorVersion; QString m_simConnectVersion; QString m_simulatorName; QString m_simulatorDetails; //! SimConnect Callback (simplified version for listener) //! \sa CSimConnectObjects::SimConnectProc static void CALLBACK SimConnectProc(SIMCONNECT_RECV *pData, DWORD cbData, void *pContext); }; } } // namespace #endif // guard