#include "mainwindow.h" #include "ui_mainwindow.h" #include "blackcore/dbus_server.h" #include "blackcore/context_network_impl.h" #include "blackcore/context_network_proxy.h" #include "blackcore/context_simulator_impl.h" #include "blackcore/context_simulator_proxy.h" #include "blackcore/context_application_impl.h" #include "blackcore/context_application_proxy.h" #include "blackcore/context_settings_impl.h" #include "blackcore/context_settings_proxy.h" #include "blackcore/context_audio_impl.h" #include "blackcore/context_audio_proxy.h" #include "blackcore/context_runtime.h" #include "blackgui/stylesheetutility.h" #include "blackgui/guiutility.h" #include "blackgui/components/textmessagecomponent.h" #include "blackgui/models/atcstationlistmodel.h" #include "blackgui/models/keyboardkeylistmodel.h" #include "blackmisc/iconsstandard.h" #include "blackmisc/avselcal.h" #include "blackmisc/project.h" #include #include #include using namespace BlackCore; using namespace BlackMisc; using namespace BlackMisc::Hardware; using namespace BlackGui; using namespace BlackGui::Components; /* * Init data */ void MainWindow::init(const CRuntimeConfig &runtimeConfig) { if (this->m_init) return; // icon, initial position where intro was before this->setWindowIcon(CIconsStandard::swift24()); this->setWindowTitle(CProject::systemNameAndVersion()); QPoint pos = CGuiUtility::introWindowPosition(); this->move(pos); // with frameless window, we shift menu and statusbar into central widget // http://stackoverflow.com/questions/18316710/frameless-and-transparent-window-qt5 if (this->m_windowMode == GuiModes::WindowFrameless) { this->ui->wi_CentralWidgetOutside->setStyleSheet("#wi_CentralWidgetOutside {border: 2px solid green; border-radius: 20px; }"); this->ui->vl_CentralWidgetOutside->setContentsMargins(8, 8, 8, 8); QHBoxLayout *menuBarLayout = new QHBoxLayout(); QPushButton *closeIcon = new QPushButton(this); closeIcon->setStyleSheet("margin: 0; padding: 0; background: transparent;"); closeIcon->setIcon(CIconsStandard::close16()); QObject::connect(closeIcon, &QPushButton::clicked, this, &QMainWindow::close); menuBarLayout->addWidget(this->ui->mb_MainMenuBar, 0, Qt::AlignTop | Qt::AlignLeft); menuBarLayout->addWidget(closeIcon, 0, Qt::AlignTop | Qt::AlignRight); this->ui->vl_CentralWidgetOutside->insertLayout(0, menuBarLayout, 0); QSizeGrip *grip = new QSizeGrip(this); grip->setStyleSheet("margin-right: 25px; background-color: transparent;"); this->ui->sb_MainStatusBar->setParent(this->ui->wi_CentralWidgetOutside); this->ui->vl_CentralWidgetOutside->addWidget(this->ui->sb_MainStatusBar, 0); this->ui->sb_MainStatusBar->addPermanentWidget(grip); } // timers if (this->m_timerContextWatchdog == nullptr) this->m_timerContextWatchdog = new QTimer(this); if (this->m_timerSimulator == nullptr) this->m_timerSimulator = new QTimer(this); // context this->createRuntime(runtimeConfig, this); CRuntimeBasedComponent::setRuntimeForComponents(this->getRuntime(), this); // wire GUI signals this->initGuiSignals(); // status bar if (!this->m_statusBarLabel) { // also subject of style sheet this->m_statusBarIcon = new QLabel(this); this->m_statusBarLabel = new QLabel(this); this->m_timerStatusBar = new QTimer(this); this->m_statusBarLabel->setMinimumHeight(16); connect(this->m_timerStatusBar, &QTimer::timeout, this->m_statusBarIcon, &QLabel::clear); connect(this->m_timerStatusBar, &QTimer::timeout, this->m_statusBarLabel, &QLabel::clear); this->ui->sb_MainStatusBar->addWidget(this->m_statusBarIcon, 0); this->ui->sb_MainStatusBar->addWidget(this->m_statusBarLabel, 1); } // signal / slots contexts / timers bool connect; this->connect(this->getIContextApplication(), &IContextApplication::statusMessage, this, &MainWindow::ps_displayStatusMessageInGui); this->connect(this->getIContextApplication(), &IContextApplication::statusMessages, this, &MainWindow::ps_displayStatusMessagesInGui); this->connect(this->getIContextApplication(), &IContextApplication::redirectedOutput, this, &MainWindow::displayRedirectedOutput); this->connect(this->getIContextNetwork(), &IContextNetwork::connectionTerminated, this, &MainWindow::ps_onConnectionTerminated); this->connect(this->getIContextNetwork(), &IContextNetwork::connectionStatusChanged, this, &MainWindow::ps_onConnectionStatusChanged); connect = this->connect(this->getIContextNetwork(), SIGNAL(textMessagesReceived(BlackMisc::Network::CTextMessageList)), this->ui->comp_MainInfoArea->getTextMessageComponent(), SLOT(appendTextMessagesToGui(BlackMisc::Network::CTextMessageList))); Q_ASSERT(connect); this->connect(this->getIContextSimulator(), &IContextSimulator::connectionChanged, this, &MainWindow::ps_onSimulatorConnectionChanged); this->connect(this->m_timerContextWatchdog, &QTimer::timeout, this, &MainWindow::ps_handleTimerBasedUpdates); this->connect(this->m_timerSimulator, &QTimer::timeout, this, &MainWindow::ps_handleTimerBasedUpdates); this->connect(this->getIContextSettings(), &IContextSettings::changedSettings, this, &MainWindow::ps_onChangedSetttings); // sliders this->connect(this->ui->comp_MainInfoArea->getSettingsComponent(), &CSettingsComponent::changedUsersUpdateInterval, this->ui->comp_MainInfoArea->getUserComponent(), &CUserComponent::setUpdateIntervalSeconds); this->connect(this->ui->comp_MainInfoArea->getSettingsComponent(), &CSettingsComponent::changedAircraftsUpdateInterval, this->ui->comp_MainInfoArea->getAircraftComponent(), &CAircraftComponent::setUpdateIntervalSeconds); this->connect(this->ui->comp_MainInfoArea->getSettingsComponent(), &CSettingsComponent::changedAtcStationsUpdateInterval, this->ui->comp_MainInfoArea->getAtcStationComponent(), &::CAtcStationComponent::setUpdateIntervalSeconds); Q_ASSERT(connect); Q_UNUSED(connect); // suppress GCC warning in release build // start timers, update timers will be started when network is connected this->m_timerContextWatchdog->start(2 * 1000); // init availability this->setContextAvailability(); // cockpit external buttons this->ui->comp_Cockpit->setExternalIdentButton(this->ui->pb_CockpitIdent); // data this->initialDataReads(); // start screen this->ps_setMainPage(true); // init context menus this->initContextMenus(); // starting this->getIContextApplication()->notifyAboutComponentChange(IContextApplication::ComponentGui, IContextApplication::ActionStarts); // We don't receive signals from the past. So ask for it simulate an initial signal ps_onSimulatorConnectionChanged(this->getIContextSimulator()->isConnected()); // info this->ui->te_StatusPageConsole->appendPlainText(CProject::systemNameAndVersion()); this->ui->te_StatusPageConsole->appendPlainText(CProject::compiledInfo()); // hotkeys this->ps_registerHotkeys(); // update timers this->startUpdateTimers(); // do this as last statement, so it can be used as flag // whether init has been completed this->m_init = true; } // // GUI signals // void MainWindow::initGuiSignals() { bool connected; // Remark: With new style, only methods of same signature can be connected // This is why we still have some "old" SIGNAL/SLOT connections here // MAIN buttons connected = this->connect(this->ui->pb_MainAircrafts, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainAtc, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainCockpit, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainConnect, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainConnect, SIGNAL(released()), this, SLOT(ps_toggleNetworkConnection())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainFlightplan, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainSettings, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainSimulator, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainStatus, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainUsers, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainTextMessages, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainWeather, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainMappings, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainKeypadOpacity050, SIGNAL(clicked()), this, SLOT(ps_changeWindowOpacity())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_MainKeypadOpacity100, SIGNAL(clicked()), this, SLOT(ps_changeWindowOpacity())); Q_ASSERT(connected); connected = this->connect(this->ui->pb_Foo, SIGNAL(released()), this, SLOT(ps_setMainPage())); Q_ASSERT(connected); // Sound buttons this->connect(this->ui->pb_SoundMute, &QPushButton::clicked, this, &MainWindow::ps_setAudioVolumes); this->connect(this->ui->pb_SoundMaxVolume, &QPushButton::clicked, this, &MainWindow::ps_setAudioVolumes); this->connect(this->ui->comp_Cockpit, &CCockpitV1Component::audioVolumeChanged, this, &MainWindow::ps_setAudioVolumes); // menu this->connect(this->ui->menu_ReloadSettings, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); this->connect(this->ui->menu_TestLocationsEDDF, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); this->connect(this->ui->menu_TestLocationsEDDM, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); this->connect(this->ui->menu_TestLocationsEDNX, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); this->connect(this->ui->menu_TestLocationsEDRY, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); this->connect(this->ui->menu_FileClose, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); this->connect(this->ui->menu_FileSettingsDirectory, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); this->connect(this->ui->menu_FileResetSettings, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); this->connect(this->ui->menu_FileReloadStyleSheets, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); this->connect(this->ui->menu_FileFont, &QAction::triggered, this, &MainWindow::ps_onMenuClicked); // command line / text messages connected = this->connect(this->ui->le_CommandLineInput, SIGNAL(returnPressed()), this->ui->comp_MainInfoArea->getTextMessageComponent(), SLOT(commandEntered())); Q_ASSERT(connected); this->connect(this->ui->comp_MainInfoArea->getTextMessageComponent(), &CTextMessageComponent::displayInInfoWindow, this->m_compInfoWindow, &CInfoWindowComponent::display); this->ui->comp_MainInfoArea->getTextMessageComponent()->setSelcalCallback(std::bind(&CCockpitV1Component::getSelcalCode, this->ui->comp_Cockpit)); // settings (GUI component), styles this->connect(this->ui->comp_MainInfoArea->getSettingsComponent(), &CSettingsComponent::changedWindowsOpacity, this, &MainWindow::ps_changeWindowOpacity); this->connect(&CStyleSheetUtility::instance(), &CStyleSheetUtility::styleSheetsChanged, this, &MainWindow::ps_onStyleSheetsChanged); // no warnings in release build Q_UNUSED(connected); } /* * Init data when started */ void MainWindow::initialDataReads() { qint64 t = QDateTime::currentMSecsSinceEpoch(); this->m_coreAvailable = (this->getIContextNetwork()->usingLocalObjects() || (this->getIContextApplication()->ping(t) == t)); if (!this->m_coreAvailable) { this->ps_displayStatusMessageInGui(CStatusMessage(CStatusMessage::TypeGui, CStatusMessage::SeverityError, "no initial data read as network context is not available")); return; } this->ui->comp_MainInfoArea->getSettingsComponent()->reloadSettings(); // init read this->ps_reloadOwnAircraft(); // init read, independent of traffic network this->ps_displayStatusMessageInGui(CStatusMessage(CStatusMessage::TypeGui, CStatusMessage::SeverityInfo, "initial data read")); } /* * Start update timers */ void MainWindow::startUpdateTimers() { this->ui->comp_MainInfoArea->getAircraftComponent()->setUpdateIntervalSeconds(this->ui->comp_MainInfoArea->getSettingsComponent()->getAircraftUpdateIntervalSeconds()); this->ui->comp_MainInfoArea->getAtcStationComponent()->setUpdateIntervalSeconds(this->ui->comp_MainInfoArea->getSettingsComponent()->getAtcUpdateIntervalSeconds()); this->ui->comp_MainInfoArea->getUserComponent()->setUpdateIntervalSeconds(this->ui->comp_MainInfoArea->getSettingsComponent()->getUsersUpdateIntervalSeconds()); } /* * Stop udate timers */ void MainWindow::stopUpdateTimers() { this->ui->comp_MainInfoArea->getAtcStationComponent()->stopTimer(); this->ui->comp_MainInfoArea->getAircraftComponent()->stopTimer(); this->ui->comp_MainInfoArea->getUserComponent()->stopTimer(); } /* * Stop all timers */ void MainWindow::stopAllTimers(bool disconnect) { this->m_timerStatusBar->stop(); this->m_timerContextWatchdog->stop(); this->m_timerSimulator->stop(); this->stopUpdateTimers(); if (!disconnect) return; this->disconnect(this->m_timerStatusBar); this->disconnect(this->m_timerContextWatchdog); this->disconnect(this->m_timerSimulator); }