/* * Copyright (c) 2005, Ben Supnik and Chris Serio. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "XOGLUtils.h" // This had to be renamed because on Linux, namespaces appear to be shared between ourselves and XPlane // so i would end up overwritting XPlanes function pointer! #if APL //PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; #endif #if IBM PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL; PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB = NULL; #endif /************************************************** Nasty Mac Specific Stuff to Load OGL DLL Extensions ***************************************************/ #if APL #include #include CFBundleRef gBundleRefOpenGL = NULL; OSStatus aglInitEntryPoints (void) { OSStatus err = noErr; const Str255 frameworkName = "\pOpenGL.framework"; FSRefParam fileRefParam; FSRef fileRef; CFURLRef bundleURLOpenGL; memset(&fileRefParam, 0, sizeof(fileRefParam)); memset(&fileRef, 0, sizeof(fileRef)); fileRefParam.ioNamePtr = frameworkName; fileRefParam.newRef = &fileRef; // For some reason an explicit cast satisfies gcc TDG SInt32 fileRefParamIO_DirID = static_cast(fileRefParam.ioDirID); // Frameworks directory/folder err = FindFolder (kSystemDomain, kFrameworksFolderType, false, &fileRefParam.ioVRefNum, &fileRefParamIO_DirID); if (noErr != err) { return err; } err = PBMakeFSRefSync (&fileRefParam); // make FSRef for folder if (noErr != err) { return err; } // create URL to folder bundleURLOpenGL = CFURLCreateFromFSRef (kCFAllocatorDefault, &fileRef); if (!bundleURLOpenGL) { return paramErr; } // create ref to GL's bundle gBundleRefOpenGL = CFBundleCreate (kCFAllocatorDefault, bundleURLOpenGL); if (!gBundleRefOpenGL) { return paramErr; } CFRelease (bundleURLOpenGL); // release created bundle // if the code was successfully loaded, look for our function. if (!CFBundleLoadExecutable (gBundleRefOpenGL)) { return paramErr; } return err; } void * aglGetProcAddress (char * pszProc) { static bool first_time = true; if (first_time) { first_time = false; if (aglInitEntryPoints() != noErr) return NULL; } return CFBundleGetFunctionPointerForName (gBundleRefOpenGL, CFStringCreateWithCStringNoCopy (NULL, pszProc, CFStringGetSystemEncoding (), NULL)); } #define wglGetProcAddress(x) aglGetProcAddress(x) #endif #if LIN #define wglGetProcAddress(x) glXGetProcAddressARB((GLubyte*) (x)) #endif /************************************************** Utilities Initialization ***************************************************/ bool OGL_UtilsInit() { static bool firstTime = true; if(firstTime) { // Initialize all OGL Function Pointers #if APL // glBindBufferARB = (PFNGLBINDBUFFERARBPROC) wglGetProcAddress("glBindBufferARB" ); #endif #if IBM glBindBufferARB = (PFNGLBINDBUFFERARBPROC) wglGetProcAddress("glBindBufferARB" ); glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) wglGetProcAddress("glActiveTextureARB" ); glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) wglGetProcAddress("glClientActiveTextureARB"); glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC ) wglGetProcAddress("glMultiTexCoord2fARB" ); glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC ) wglGetProcAddress("glMultiTexCoord2fvARB" ); #endif firstTime = false; } // Make sure everything got initialized if(glBindBufferARB && glActiveTextureARB && glClientActiveTextureARB && glMultiTexCoord2fARB && glMultiTexCoord2fvARB) { return true; } else return false; }