/* Copyright (C) 2018 * swift project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution. No part of swift project, including this file, may be copied, modified, propagated, * or distributed except according to the terms contained in the LICENSE file. */ //! \file #ifndef BLACKSIMPLUGIN_FSXCOMMON_SIMCONNECTSYMBOLS_H #define BLACKSIMPLUGIN_FSXCOMMON_SIMCONNECTSYMBOLS_H #include "plugins/simulator/fsxcommon/fsxcommonexport.h" #include #ifdef Q_OS_WIN64 //! P3D versions enum P3DSimConnectVersion { P3DSimConnectv40, P3DSimConnectv41, P3DSimConnectv42, P3DSimConnectv43, P3DSimConnectv44, P3DSimConnectv45 }; //! String to the enum FSXCOMMON_EXPORT P3DSimConnectVersion stringToP3DVersion(const QString &p3d); //! Load and resolve versioned P3D SimConnect. //! If a another version was already loaded previously, it won't unload it. //! You have to call /sa unloadSimConnect() before. FSXCOMMON_EXPORT bool loadAndResolveP3DSimConnect(P3DSimConnectVersion version); //! Same but string version inline bool loadAndResolveP3DSimConnectByString(const QString &version) { return loadAndResolveP3DSimConnect(stringToP3DVersion(version)); } #else //! Load and resolve FSX SimConnect. //! \param manifestProbing Set to true if you want to try loading from the assembly cache with manifests. //! Otherwise the library in the bin folder will be loaded. FSXCOMMON_EXPORT bool loadAndResolveFsxSimConnect(bool manifestProbing); #endif #endif // guard