/* Copyright (C) 2013 VATSIM Community / authors * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "context_audio_impl.h" #include "context_network.h" #include "context_ownaircraft.h" #include "context_application.h" #include "voice_channel.h" #include "blacksound/soundgenerator.h" #include "blackmisc/notificationsounds.h" #include "blackmisc/voiceroomlist.h" #include "blackmisc/hotkeyfunction.h" #include "blackmisc/logmessage.h" #include using namespace BlackMisc; using namespace BlackMisc::Aviation; using namespace BlackMisc::Audio; using namespace BlackMisc::Hardware; using namespace BlackSound; namespace BlackCore { /* * Init this context */ CContextAudio::CContextAudio(CRuntimeConfig::ContextMode mode, CRuntime *runtime) : IContextAudio(mode, runtime), m_voice(nullptr), m_inputManager(nullptr) { // 1. Init by "voice driver" this->m_voice = new CVoiceVatlib(); m_voice->moveToThread(&m_threadVoice); m_threadVoice.start(); // 2. Register PTT hotkey function m_inputManager = CInputManager::getInstance(); m_handlePtt = m_inputManager->registerHotkeyFunc(CHotkeyFunction::Ptt(), m_voice, &CVoiceVatlib::handlePushToTalk); // 3. own aircraft, if possible //if (this->getIContextOwnAircraft()) m_voice->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign()); // 4. Signal / slots connect(this->m_voice, &CVoiceVatlib::micTestFinished, this, &CContextAudio::audioTestCompleted); connect(this->m_voice, &CVoiceVatlib::squelchTestFinished, this, &CContextAudio::audioTestCompleted); //connect(this->m_voice, &CVoiceVatlib::connectionStatusChanged, this, &CContextAudio::ps_connectionStatusChanged); m_channelCom1 = m_voice->getVoiceChannel(0); m_channelCom1->setMyAircraftCallsign(getIContextOwnAircraft()->getOwnAircraft().getCallsign()); connect(m_channelCom1.data(), &IVoiceChannel::connectionStatusChanged, this, &CContextAudio::ps_com1ConnectionStatusChanged); m_channelCom2 = m_voice->getVoiceChannel(1); m_channelCom2->setMyAircraftCallsign(getIContextOwnAircraft()->getOwnAircraft().getCallsign()); connect(m_channelCom2.data(), &IVoiceChannel::connectionStatusChanged, this, &CContextAudio::ps_com2ConnectionStatusChanged); // 5. load sounds (init), not possible in own thread QTimer::singleShot(10 * 1000, this, SLOT(ps_initNotificationSounds())); } /* * Cleanup */ CContextAudio::~CContextAudio() { this->leaveAllVoiceRooms(); m_threadVoice.quit(); m_threadVoice.wait(1000); } /* * Voice rooms for COM */ CVoiceRoomList CContextAudio::getComVoiceRoomsWithAudioStatus() const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; return getComVoiceRooms(); } /* * Voice rooms for COM */ CVoiceRoom CContextAudio::getCom1VoiceRoom(bool withAudioStatus) const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO << withAudioStatus; // We always have the audio status due to shared status return m_channelCom1->getVoiceRoom(); } /* * Voice rooms for COM */ CVoiceRoom CContextAudio::getCom2VoiceRoom(bool withAudioStatus) const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO << withAudioStatus; // We always have the audio status due to shared status return m_channelCom2->getVoiceRoom(); } /* * Voice rooms for COM (const) */ CVoiceRoomList CContextAudio::getComVoiceRooms() const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; CVoiceRoomList voiceRoomList; voiceRoomList.push_back(m_channelCom1->getVoiceRoom()); voiceRoomList.push_back(m_channelCom2->getVoiceRoom()); return voiceRoomList; } /* * Leave all voice rooms */ void CContextAudio::leaveAllVoiceRooms() { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; m_channelCom1->leaveVoiceRoom(); m_channelCom2->leaveVoiceRoom(); } /* * Audio devices */ CAudioDeviceList CContextAudio::getAudioDevices() const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; return this->m_voice->audioDevices(); } /* * Audio default devices */ CAudioDeviceList CContextAudio::getCurrentAudioDevices() const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; CAudioDeviceList devices; devices.push_back(this->m_voice->getCurrentInputDevice()); devices.push_back(this->m_voice->getCurrentOutputDevice()); return devices; } /* * Set current device */ void CContextAudio::setCurrentAudioDevice(const CAudioDevice &audioDevice) { Q_ASSERT(this->m_voice); Q_ASSERT(audioDevice.getType() != CAudioDevice::Unknown); CLogMessage().debug(this) << Q_FUNC_INFO << audioDevice; if (audioDevice.getType() == CAudioDevice::InputDevice) { this->m_voice->setInputDevice(audioDevice); } else { this->m_voice->setOutputDevice(audioDevice); } } /* * Set volumes */ void CContextAudio::setVolumes(const CComSystem &com1, const CComSystem &com2) { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO << com1 << com2; // volumes qint32 vol1 = com1.getVolumeOutput(); qint32 vol2 = com2.getVolumeOutput(); m_channelCom1->setRoomOutputVolume(vol1); m_channelCom2->setRoomOutputVolume(vol2); // enable / disable in the same step m_channelCom1->switchAudioOutput(com1.isEnabled()); m_channelCom2->switchAudioOutput(com2.isEnabled()); } /* * Muted? */ bool CContextAudio::isMuted() const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; return m_channelCom1->isMuted() && m_channelCom2->isMuted(); } /* * Set voice rooms */ void CContextAudio::setComVoiceRooms(const CVoiceRoomList &newRooms) { Q_ASSERT(this->m_voice); Q_ASSERT(newRooms.size() == 2); CLogMessage().debug(this) << Q_FUNC_INFO << newRooms; CVoiceRoomList currentRooms = getComVoiceRooms(); CVoiceRoom currentRoom1 = currentRooms[0]; CVoiceRoom currentRoom2 = currentRooms[1]; CVoiceRoom newRoom1 = newRooms[0]; CVoiceRoom newRoom2 = newRooms[1]; bool changed = false; // changed rooms? But only compare on "URL", not status as connected etc. if (currentRoom1.getVoiceRoomUrl() != newRoom1.getVoiceRoomUrl()) { m_channelCom1->leaveVoiceRoom(); if (newRoom1.isValid()) { m_channelCom1->joinVoiceRoom(newRoom1); } changed = true; } if (currentRoom2.getVoiceRoomUrl() != newRoom2.getVoiceRoomUrl()) { m_channelCom2->leaveVoiceRoom(); if (newRoom2.isValid()) { m_channelCom2->joinVoiceRoom(newRoom2); } changed = true; } // changed not yet used, but I keep it for debugging // changedVoiceRooms called by connectionStatusChanged; Q_UNUSED(changed); } /* * Room 1 callsigns */ CCallsignList CContextAudio::getCom1RoomCallsigns() const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; return m_channelCom1->getVoiceRoomCallsigns(); } /* * Room 2 callsigns */ CCallsignList CContextAudio::getCom2RoomCallsigns() const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; return m_channelCom2->getVoiceRoomCallsigns(); } /* * Room 1 users */ Network::CUserList CContextAudio::getCom1RoomUsers() const { Q_ASSERT(this->m_voice); Q_ASSERT(this->getRuntime()); if (!this->getRuntime()->getIContextNetwork()) return Network::CUserList(); CLogMessage().debug(this) << Q_FUNC_INFO; return this->getIContextNetwork()->getUsersForCallsigns(this->getCom1RoomCallsigns()); } /* * Room 2 users */ Network::CUserList CContextAudio::getCom2RoomUsers() const { Q_ASSERT(this->m_voice); Q_ASSERT(this->getRuntime()); if (!this->getRuntime()->getIContextNetwork()) return Network::CUserList(); CLogMessage().debug(this) << Q_FUNC_INFO; return this->getIContextNetwork()->getUsersForCallsigns(this->getCom2RoomCallsigns()); } /* * SELCAL tone */ void CContextAudio::playSelcalTone(const CSelcal &selcal) const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO << selcal; CAudioDevice outputDevice = m_voice->getCurrentOutputDevice(); BlackSound::CSoundGenerator::playSelcal(90, selcal, outputDevice); } /* * Notification */ void CContextAudio::playNotification(uint notification, bool considerSettings) const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO << notification; auto notificationSound = static_cast(notification); if (considerSettings) { Q_ASSERT(this->getIContextSettings()); bool play = this->getIContextSettings()->getAudioSettings().getNotificationFlag(notificationSound); if (!play) return; } BlackSound::CSoundGenerator::playNotificationSound(90, notificationSound); } /* * Notification */ void CContextAudio::ps_initNotificationSounds() { // not possible in own thread CSoundGenerator::playNotificationSound(0, CNotificationSounds::NotificationsLoadSounds); } /* * Mic test. */ void CContextAudio::runMicrophoneTest() { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; this->m_voice->runMicrophoneTest(); } /* * Squelch test. */ void CContextAudio::runSquelchTest() { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; this->m_voice->runSquelchTest(); } /* * Microphone test */ QString CContextAudio::getMicrophoneTestResult() const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; return this->m_voice->micTestResultAsString(); } /* * Squelch value */ double CContextAudio::getSquelchValue() const { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; return static_cast(this->m_voice->inputSquelch()); } /* * Audio loopback */ void CContextAudio::enableAudioLoopback(bool enable) { Q_ASSERT(this->m_voice); CLogMessage().debug(this) << Q_FUNC_INFO; m_voice->enableAudioLoopback(enable); } /* * Connection status changed */ void CContextAudio::ps_com1ConnectionStatusChanged(IVoiceChannel::ConnectionStatus oldStatus, IVoiceChannel::ConnectionStatus newStatus) { Q_UNUSED(oldStatus); switch (newStatus) { case IVoiceChannel::Connected: emit this->changedVoiceRooms(getComVoiceRooms(), true); break; case IVoiceChannel::Disconnecting: break; case IVoiceChannel::Connecting: break; case IVoiceChannel::ConnectingFailed: case IVoiceChannel::DisconnectedError: qWarning() << "Voice room COM1 error"; // intentional fall-through case IVoiceChannel::Disconnected: if (this->getIContextOwnAircraft()) { // good chance to update aircraft m_channelCom1->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign()); m_channelCom2->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign()); } emit this->changedVoiceRooms(getComVoiceRooms(), false); break; default: break; } } void CContextAudio::ps_com2ConnectionStatusChanged(IVoiceChannel::ConnectionStatus oldStatus, IVoiceChannel::ConnectionStatus newStatus) { Q_UNUSED(oldStatus); switch (newStatus) { case IVoiceChannel::Connected: emit this->changedVoiceRooms(getComVoiceRooms(), true); break; case IVoiceChannel::Disconnecting: break; case IVoiceChannel::Connecting: break; case IVoiceChannel::ConnectingFailed: case IVoiceChannel::DisconnectedError: qWarning() << "Voice room COM2 error"; // intentional fall-through case IVoiceChannel::Disconnected: if (this->getIContextOwnAircraft()) { // good chance to update aircraft m_channelCom1->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign()); m_channelCom2->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign()); } emit this->changedVoiceRooms(getComVoiceRooms(), false); break; default: break; } } } // namespace