/* Copyright (C) 2014 * swift Project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of Swift Project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ //! \file #ifndef BLACKMISC_WORKER_H #define BLACKMISC_WORKER_H #include #include #include #include #include #include #include namespace BlackMisc { //! \private Class for synchronizing singleShot() task with its owner. class CSingleShotController : public QObject { Q_OBJECT public: CSingleShotController(QObject *parent) : QObject(parent), m_strongRef(QSharedPointer::create(0)) {} ~CSingleShotController() { auto wr = weakRef(); m_strongRef.clear(); waitForNull(wr); } QWeakPointer weakRef() const { return m_strongRef.toWeakRef(); } private: static void waitForNull(QWeakPointer wp) { while (wp) { QThread::msleep(10); } } QSharedPointer m_strongRef; // pointee type doesn't matter, we only care about the reference count }; /*! * Starts a single-shot timer which will run in an existing thread and call a task when it times out. * * Useful when a worker thread wants to push small sub-tasks back to the thread which spawned it. * * If an owner pointer is specified, then the task may be cancelled if the owner is deleted, but the * owner will not be deleted while the task is running (its destructor will wait for the task to end). */ //! @{ template void singleShot(int msec, QThread *target, F task) { auto *timer = new QTimer; timer->setSingleShot(true); timer->moveToThread(target); QObject::connect(timer, &QTimer::timeout, [ = ]() { task(); timer->deleteLater(); }); QMetaObject::invokeMethod(timer, "start", Q_ARG(int, msec)); } template void singleShot(int msec, QThread *target, QObject *owner, F task) { Q_ASSERT(QThread::currentThread() == owner->thread()); auto weakRef = (new CSingleShotController(owner))->weakRef(); singleShot(msec, target, [ = ]() { auto strongRef = weakRef.toStrongRef(); if (strongRef) { task(); } }); } //! @} /*! * Just a subclass of QThread whose destructor waits for the thread to finish. */ class CRegularThread : public QThread { public: //! Constructor CRegularThread(QObject *parent = nullptr) : QThread(parent) {} //! Destructor ~CRegularThread() { quit(); wait(); } }; /*! * Base class for CWorker and CContinuousWorker. */ class CWorkerBase : public QObject { Q_OBJECT public: //! Connects to a slot which will be called when the task is finished. //! \threadsafe template auto then(T *receiver, F slot) -> typename std::enable_if::value>::type { Q_ASSERT(receiver->thread() == QThread::currentThread()); QMutexLocker lock(&m_finishedMutex); connect(this, &CWorkerBase::finished, receiver, slot); if (m_finished) { (receiver->*slot)(); } } //! Connects to a functor which will be called when the task is finished. //! \threadsafe template auto then(T *context, F functor) -> typename std::enable_if::value>::type { Q_ASSERT(context->thread() == QThread::currentThread()); QMutexLocker lock(&m_finishedMutex); connect(this, &CWorkerBase::finished, context, functor); if (m_finished) { functor(); } } //! Connects to a functor which will be called when the task is finished. //! \threadsafe template void then(F functor) { QMutexLocker lock(&m_finishedMutex); connect(this, &CWorkerBase::finished, functor); if (m_finished) { functor(); } } //! Returns true if the task has finished. //! \threadsafe But don't rely on this condition remaining true for any length of time. bool isFinished() const { QMutexLocker lock(&m_finishedMutex); return m_finished; } //! Executes some code (in the caller's thread) if the task has finished. //! \threadsafe template void doIfFinished(F functor) const { QMutexLocker lock(&m_finishedMutex); if (m_finished) { functor(); } } //! Executes some code (in the caller's thread) if the task has not finished. //! \threadsafe template void doIfNotFinished(F functor) const { QMutexLocker lock(&m_finishedMutex); if (! m_finished) { functor(); } } //! Executes some code (in the caller's thread) if the task has not finished and some different code if it has finished. //! \threadsafe template void doIfFinishedElse(F1 ifFunctor, F2 elseFunctor) const { QMutexLocker lock(&m_finishedMutex); if (m_finished) { ifFunctor(); } else { elseFunctor(); } } signals: //! Emitted when the task is finished. void finished(); protected: //! Mark the task as finished. void setFinished() { QMutexLocker lock(&m_finishedMutex); m_finished = true; emit finished(); } private: bool m_finished = false; mutable QMutex m_finishedMutex { QMutex::Recursive }; }; /*! * Class for doing some arbitrary parcel of work in its own thread. * * The task is exposed as a function object, so could be a lambda or a hand-written closure. * CWorker can not be subclassed, instead it can be extended with rich callable task objects. */ class CWorker final : public CWorkerBase { Q_OBJECT public: /*! * Returns a new worker object which lives in a new thread. * \param owner Will be the parent of the new thread (the worker has no parent). * \param name A name for the task, which will be used to create a name for the thread. * \param task A function object which will be run by the worker in its thread. */ static CWorker *fromTask(QObject *owner, const QString &name, std::function task); private slots: //! Called when the worker has been moved into its new thread. void ps_runTask(); private: CWorker(std::function task) : m_task(task) {} std::function m_task; }; /*! * Base class for a long-lived worker object which lives in its own thread. */ class CContinuousWorker : public CWorkerBase { Q_OBJECT public: /*! * Constructor. * \param owner Will be the parent of the new thread (the worker has no parent). * \param name A name for the worker, which will be used to create a name for the thread. */ CContinuousWorker(QObject *owner, const QString &name = "") : m_owner(owner), m_name(name) {} //! Starts a thread and moves the worker into it. void start(QThread::Priority priority = QThread::InheritPriority); //! Stops the thread the next time around its event loop. //! The thread and the worker will then be deleted. //! \threadsafe void quit(); //! Calls quit() and blocks until the thread is finished. //! \threadsafe Will deadlock if called by the worker thread. void quitAndWait(); protected slots: //! Called when the thread is started. virtual void initialize() {} //! Called when the thread is finished. virtual void cleanup() {} private slots: //! Called after cleanup(). void ps_finish(); private: QObject *m_owner; QString m_name; }; } #endif