/* Copyright (C) 2013 * swift project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ //! \file #ifndef BLACKMISC_GEO_COORDINATEGEODETIC_H #define BLACKMISC_GEO_COORDINATEGEODETIC_H #include "blackmisc/blackmiscexport.h" #include "blackmisc/aviation/altitude.h" #include "blackmisc/geo/latitude.h" #include "blackmisc/geo/longitude.h" #include "blackmisc/metaclass.h" #include "blackmisc/pq/angle.h" #include "blackmisc/pq/length.h" #include "blackmisc/pq/units.h" #include "blackmisc/propertyindex.h" #include "blackmisc/valueobject.h" #include "blackmisc/variant.h" #include #include #include #include namespace BlackMisc { namespace Geo { //! Geodetic coordinate, a position in 3D space relative to the reference geoid. //! //! Composed of a latitude, longitude, and height (aka altitude, aka elevation). //! \sa http://www.esri.com/news/arcuser/0703/geoid1of3.html //! \sa http://http://www.gmat.unsw.edu.au/snap/gps/clynch_pdfs/coordcvt.pdf (page 5) //! \sa http://en.wikipedia.org/wiki/Geodetic_datum#Vertical_datum class BLACKMISC_EXPORT ICoordinateGeodetic { public: //! Properties by index enum ColumnIndex { IndexLatitude = CPropertyIndex::GlobalIndexICoordinateGeodetic, IndexLongitude, IndexLatitudeAsString, IndexLongitudeAsString, IndexGeodeticHeight, IndexGeodeticHeightAsString, IndexNormalVector }; //! Destructor virtual ~ICoordinateGeodetic() {} //! Latitude virtual CLatitude latitude() const = 0; //! Longitude virtual CLongitude longitude() const = 0; //! Height, ellipsoidal or geodetic height (used in GPS) //! //! This is approximately MSL (orthometric) height, aka altitude, aka elevation. //! The terms "geodetic height", "altitude", and "elevation" are interchangable. //! "Geodetic height" is the generic, context-free term for the vertical component of a position. //! This is commonly called "altitude" for objects that can move freely in the vertical component. //! By a similar convention, "elevation" is commonly used for objects that are fixed to the ground. //! \sa see http://www.gmat.unsw.edu.au/snap/gps/clynch_pdfs/coordcvt.pdf page 5 //! \sa http://www.esri.com/news/arcuser/0703/geoid1of3.html virtual const Aviation::CAltitude &geodeticHeight() const = 0; //! Normal vector //! \note QVector3D uses floats, so don't use if double precision is needed //! \sa https://en.wikipedia.org/wiki/N-vector //! \sa http://www.movable-type.co.uk/scripts/latlong-vectors.html virtual QVector3D normalVector() const = 0; //! Normal vector with double precision virtual std::array normalVectorDouble() const = 0; //! Latitude as string QString latitudeAsString() const { return this->latitude().toQString(true); } //! Longitude as string QString longitudeAsString() const { return this->longitude().toQString(true); } //! Height as string QString geodeticHeightAsString() const { return this->geodeticHeight().toQString(true); } //! Geodetic height null? bool isGeodeticHeightNull() { return this->geodeticHeight().isNull(); } //! Great circle distance PhysicalQuantities::CLength calculateGreatCircleDistance(const ICoordinateGeodetic &otherCoordinate) const; //! Initial bearing PhysicalQuantities::CAngle calculateBearing(const ICoordinateGeodetic &otherCoordinate) const; //! \copydoc Mixin::Index::propertyByIndex CVariant propertyByIndex(const CPropertyIndex &index) const; //! Compare by index int comparePropertyByIndex(const CPropertyIndex &index, const ICoordinateGeodetic &compareValue) const; //! \copydoc Mixin::String::toQString QString convertToQString(bool i18n = false) const; protected: //! Can given index be handled? static bool canHandleIndex(const CPropertyIndex &index); }; //! Great circle distance between points BLACKMISC_EXPORT PhysicalQuantities::CLength calculateGreatCircleDistance(const ICoordinateGeodetic &coordinate1, const ICoordinateGeodetic &coordinate2); //! Initial bearing BLACKMISC_EXPORT PhysicalQuantities::CAngle calculateBearing(const ICoordinateGeodetic &coordinate1, const ICoordinateGeodetic &coordinate2); //! Euclidean distance between normal vectors BLACKMISC_EXPORT double calculateEuclideanDistance(const ICoordinateGeodetic &coordinate1, const ICoordinateGeodetic &coordinate2); //! Euclidean distance squared between normal vectors, use for more efficient sorting by distance BLACKMISC_EXPORT double calculateEuclideanDistanceSquared(const ICoordinateGeodetic &coordinate1, const ICoordinateGeodetic &coordinate2); //! Interface (actually more an abstract class) of coordinates and relative position to something (normally own aircraft) class BLACKMISC_EXPORT ICoordinateWithRelativePosition : public ICoordinateGeodetic { public: //! Properties by index enum ColumnIndex { IndexRelativeDistance = CPropertyIndex::GlobalIndexICoordinateWithRelativePosition, IndexRelativeBearing }; //! Get the distance const PhysicalQuantities::CLength &getRelativeDistance() const { return m_relativeDistance; } //! Set relative distance void setRelativeDistance(const PhysicalQuantities::CLength &distance) { m_relativeDistance = distance; } //! Get the relative bearing const PhysicalQuantities::CAngle &getRelativeBearing() const { return m_relativeBearing; } //! Set bearing to own plane void setRelativeBearing(const PhysicalQuantities::CAngle &angle) { m_relativeBearing = angle; } //! Valid distance? bool hasValidRelativeDistance() const { return !m_relativeDistance.isNull();} //! Valid bearing? bool hasValidRelativeBearing() const { return !m_relativeBearing.isNull();} //! Calculcate distance, set it, and return distance PhysicalQuantities::CLength calculcateAndUpdateRelativeDistance(const Geo::ICoordinateGeodetic &position); //! Calculcate distance and bearing to plane, set it, and return distance PhysicalQuantities::CLength calculcateAndUpdateRelativeDistanceAndBearing(const Geo::ICoordinateGeodetic &position); //! \copydoc Mixin::Index::propertyByIndex CVariant propertyByIndex(const CPropertyIndex &index) const; //! \copydoc Mixin::Index::setPropertyByIndex void setPropertyByIndex(const CPropertyIndex &index, const CVariant &variant); //! Compare by index int comparePropertyByIndex(const CPropertyIndex &index, const ICoordinateWithRelativePosition &compareValue) const; //! \copydoc Mixin::String::toQString QString convertToQString(bool i18n = false) const; protected: //! Constructor ICoordinateWithRelativePosition(); //! Can given index be handled? static bool canHandleIndex(const CPropertyIndex &index); PhysicalQuantities::CAngle m_relativeBearing { 0, nullptr }; //!< temporary stored value PhysicalQuantities::CLength m_relativeDistance { 0, nullptr }; //!< temporary stored value }; //! Geodetic coordinate class BLACKMISC_EXPORT CCoordinateGeodetic : public CValueObject, public ICoordinateGeodetic { public: //! Default constructor CCoordinateGeodetic() : CCoordinateGeodetic(0, 0, 0) {} //! Constructor by normal vector CCoordinateGeodetic(const QVector3D &normal) : m_x(normal.x()), m_y(normal.y()), m_z(normal.z()) {} //! Constructor by values CCoordinateGeodetic(const CLatitude &latitude, const CLongitude &longitude, const Aviation::CAltitude &geodeticHeight); //! Constructor by double values, but no geodetic height CCoordinateGeodetic(double latitudeDegrees, double longitudeDegrees); //! Constructor by values CCoordinateGeodetic(double latitudeDegrees, double longitudeDegrees, double heightFeet); //! Constructor by interface CCoordinateGeodetic(const ICoordinateGeodetic &coordinate); //! \copydoc ICoordinateGeodetic::latitude virtual CLatitude latitude() const override; //! \copydoc ICoordinateGeodetic::longitude virtual CLongitude longitude() const override; //! \copydoc ICoordinateGeodetic::geodeticHeight virtual const Aviation::CAltitude &geodeticHeight() const override { return m_geodeticHeight; } //! \copydoc ICoordinateGeodetic::normalVector virtual QVector3D normalVector() const override; //! \copydoc ICoordinateGeodetic::normalVectorDouble virtual std::array normalVectorDouble() const override; //! \copydoc Mixin::Index::propertyByIndex CVariant propertyByIndex(const CPropertyIndex &index) const; //! \copydoc Mixin::Index::setPropertyByIndex void setPropertyByIndex(const CPropertyIndex &index, const CVariant &variant); //! Switch unit of height CCoordinateGeodetic &switchUnit(const PhysicalQuantities::CLengthUnit &unit); //! Set latitude void setLatitude(const CLatitude &latitude); //! Set longitude void setLongitude(const CLongitude &longitude); //! Set latitude and longitude void setLatLong(const CLatitude &latitude, const CLongitude &longitude); //! Set height (ellipsoidal or geodetic height) void setGeodeticHeight(const Aviation::CAltitude &height) { m_geodeticHeight = height; } //! Set normal vector void setNormalVector(const QVector3D &normal) { m_x = normal.x(); m_y = normal.y(); m_z = normal.z(); } //! Set normal vector void setNormalVector(double x, double y, double z) { m_x = x; m_y = y; m_z = z; } //! Coordinate by WGS84 position data static CCoordinateGeodetic fromWgs84(const QString &latitudeWgs84, const QString &longitudeWgs84, const Aviation::CAltitude &geodeticHeight = {}); //! \copydoc Mixin::String::toQString QString convertToQString(bool i18n = false) const; private: // Coordinates are stored using `double` internally and use `double` for most calculations. // They use `double` when converting to and from lat/lon representation. // `QVector3D` is only used for calculating distance and bearing. double m_x = 0; //!< normal vector [-1,1] double m_y = 0; //!< normal vector [-1,1] double m_z = 0; //!< normal vector [-1,1] Aviation::CAltitude m_geodeticHeight { 0, nullptr }; //!< height, ellipsoidal or geodetic height BLACK_METACLASS( CCoordinateGeodetic, BLACK_METAMEMBER(x), BLACK_METAMEMBER(y), BLACK_METAMEMBER(z), BLACK_METAMEMBER(geodeticHeight) ); }; } // namespace } // namespace Q_DECLARE_METATYPE(BlackMisc::Geo::CCoordinateGeodetic) #endif // guard