/* Copyright (C) 2013 VATSIM Community / authors * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "context_voice.h" #include "context_network.h" #include "coreruntime.h" #include "../blacksound/soundgenerator.h" using namespace BlackMisc; using namespace BlackMisc::Aviation; using namespace BlackMisc::Voice; namespace BlackCore { /* * Init this context */ CContextVoice::CContextVoice(CCoreRuntime *runtime) : IContextVoice(runtime), m_voice(nullptr) { Q_ASSERT(runtime); // 1. Init by "voice driver" this->m_voice = new CVoiceVatlib(this); // 2. Signal / slots connect(this->m_voice, &CVoiceVatlib::micTestFinished, this, &CContextVoice::audioTestCompleted); connect(this->m_voice, &CVoiceVatlib::squelchTestFinished, this, &CContextVoice::audioTestCompleted); } /* * Cleanup */ CContextVoice::~CContextVoice() { this->leaveAllVoiceRooms(); } /* * Own aircraft */ void CContextVoice::setOwnAircraft(const CAircraft &ownAircraft) { Q_ASSERT(this->m_voice); this->m_voice->setMyAircraftCallsign(ownAircraft.getCallsign()); } /* * Voice rooms for COM */ CVoiceRoomList CContextVoice::getComVoiceRoomsWithAudioStatus() const { Q_ASSERT(this->m_voice); return this->m_voice->getComVoiceRoomsWithAudioStatus(); } /* * Voice rooms for COM */ CVoiceRoom CContextVoice::getCom1VoiceRoom(bool withAudioStatus) const { Q_ASSERT(this->m_voice); if (withAudioStatus) return this->m_voice->getComVoiceRoomsWithAudioStatus()[0]; else return this->m_voice->getComVoiceRooms()[1]; } /* * Voice rooms for COM */ CVoiceRoom CContextVoice::getCom2VoiceRoom(bool withAudioStatus) const { Q_ASSERT(this->m_voice); if (withAudioStatus) return this->m_voice->getComVoiceRoomsWithAudioStatus()[1]; else return this->m_voice->getComVoiceRooms()[1]; } /* * Voice rooms for COM (const) */ CVoiceRoomList CContextVoice::getComVoiceRooms() const { Q_ASSERT(this->m_voice); return this->m_voice->getComVoiceRooms(); } /* * Leave all voice rooms */ void CContextVoice::leaveAllVoiceRooms() { Q_ASSERT(this->m_voice); this->m_voice->leaveAllVoiceRooms(); } /* * Audio devices */ CAudioDeviceList CContextVoice::getAudioDevices() const { Q_ASSERT(this->m_voice); return this->m_voice->audioDevices(); } /* * Audio default devices */ CAudioDeviceList CContextVoice::getCurrentAudioDevices() const { Q_ASSERT(this->m_voice); CAudioDeviceList devices; devices.push_back(this->m_voice->getCurrentInputDevice()); devices.push_back(this->m_voice->getCurrentOutputDevice()); return devices; } /* * Set current device */ void CContextVoice::setCurrentAudioDevice(const CAudioDevice &audioDevice) { Q_ASSERT(this->m_voice); Q_ASSERT(audioDevice.getType() != CAudioDevice::Unknown); if (audioDevice.getType() == CAudioDevice::InputDevice) { this->m_voice->setInputDevice(audioDevice); } else { this->m_voice->setOutputDevice(audioDevice); } } /* * Set volumes */ void CContextVoice::setVolumes(const CComSystem &com1, const CComSystem &com2) { Q_ASSERT(this->m_voice); this->m_voice->setRoomOutputVolume(IVoice::COM1, com1.getVolumeOutput()); this->m_voice->setRoomOutputVolume(IVoice::COM2, com2.getVolumeOutput()); this->m_voice->switchAudioOutput(IVoice::COM1, com1.isEnabled()); this->m_voice->switchAudioOutput(IVoice::COM2, com2.isEnabled()); } /* * Muted? */ bool CContextVoice::isMuted() const { Q_ASSERT(this->m_voice); return this->m_voice->isMuted(); } /* * Set voice rooms */ void CContextVoice::setComVoiceRooms(const CVoiceRoom &voiceRoomCom1, const CVoiceRoom &voiceRoomCom2) { Q_ASSERT(this->m_voice); CVoiceRoomList currentRooms = this->m_voice->getComVoiceRoomsWithAudioStatus(); CVoiceRoom currentRoom1 = currentRooms[0]; CVoiceRoom currentRoom2 = currentRooms[1]; if (currentRoom1 != voiceRoomCom1) { if (currentRoom1.isValid()) this->m_voice->leaveVoiceRoom(IVoice::COM1); if (voiceRoomCom1.isValid()) this->m_voice->joinVoiceRoom(IVoice::COM1, voiceRoomCom1); } if (currentRoom2 != voiceRoomCom2) { if (currentRoom2.isValid()) this->m_voice->leaveVoiceRoom(IVoice::COM2); if (voiceRoomCom2.isValid()) this->m_voice->joinVoiceRoom(IVoice::COM2, voiceRoomCom2); } } /* * Room 1 callsigns */ CCallsignList CContextVoice::getCom1RoomCallsigns() const { Q_ASSERT(this->m_voice); return this->m_voice->getVoiceRoomCallsigns(IVoice::COM1); } /* * Room 2 callsigns */ CCallsignList CContextVoice::getCom2RoomCallsigns() const { Q_ASSERT(this->m_voice); return this->m_voice->getVoiceRoomCallsigns(IVoice::COM2); } /* * Room 1 users */ Network::CUserList CContextVoice::getCom1RoomUsers() const { Q_ASSERT(this->m_voice); Q_ASSERT(this->getRuntime()); Q_ASSERT(this->getRuntime()->getIContextNetwork()); return this->getRuntime()->getIContextNetwork()-> getUsersForCallsigns(this->getCom1RoomCallsigns()); } /* * Room 2 users */ Network::CUserList CContextVoice::getCom2RoomUsers() const { Q_ASSERT(this->m_voice); Q_ASSERT(this->getRuntime()); Q_ASSERT(this->getRuntime()->getIContextNetwork()); return this->getRuntime()->getIContextNetwork()-> getUsersForCallsigns(this->getCom2RoomCallsigns()); } /* * SELCAL tone */ void CContextVoice::playSelcalTone(const CSelcal &selcal) const { Q_ASSERT(this->m_voice); CAudioDevice outputDevice = m_voice->getCurrentOutputDevice(); BlackSound::CSoundGenerator::playSelcal(90, selcal, outputDevice); } /* * Notification */ void CContextVoice::playNotification(uint notification) const { Q_ASSERT(this->m_voice); BlackSound::CSoundGenerator::playNotificationSound(90, static_cast(notification)); } /* * Mic test. */ void CContextVoice::runMicrophoneTest() { Q_ASSERT(this->m_voice); this->m_voice->runMicrophoneTest(); } /* * Squelch test. */ void CContextVoice::runSquelchTest() { Q_ASSERT(this->m_voice); this->m_voice->runSquelchTest(); } /* * Microphone test */ QString CContextVoice::getMicrophoneTestResult() const { Q_ASSERT(this->m_voice); return this->m_voice->micTestResultAsString(); } /* * Squelch value */ double CContextVoice::getSquelchValue() const { Q_ASSERT(this->m_voice); return static_cast(this->m_voice->inputSquelch()); } } // namespace