/* Copyright (C) 2013 * swift Project Community / Contributors * * This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ //! \file #ifndef BLACKCORE_SIMULATOR_COMMON_H #define BLACKCORE_SIMULATOR_COMMON_H #include "blackcore/blackcoreexport.h" #include "blackcore/interpolator.h" #include "blackcore/simulator.h" #include "blackmisc/simulation/simulatorplugininfo.h" #include "blackmisc/simulation/simulatorsetup.h" #include "blackmisc/simulation/simulatedaircraftlist.h" #include "blackmisc/simulation/aircraftmodellist.h" #include "blackmisc/simulation/ownaircraftprovider.h" #include "blackmisc/simulation/remoteaircraftprovider.h" #include "blackmisc/pluginstorageprovider.h" #include "blackmisc/statusmessagelist.h" #include "blackmisc/aviation/airportlist.h" #include "blackmisc/network/textmessage.h" #include "blackmisc/network/client.h" #include "blackmisc/pixmap.h" #include namespace BlackCore { //! Common base class with providers, interface and some base functionality class BLACKCORE_EXPORT CSimulatorCommon : public BlackCore::ISimulator, public BlackMisc::Simulation::COwnAircraftAware, // gain access to in memory own aircraft data public BlackMisc::Simulation::CRemoteAircraftAware, // gain access to in memory remote aircraft data public BlackMisc::CPluginStorageAware // gain access to in memory plugin storage { Q_OBJECT public: //! Destructor virtual ~CSimulatorCommon(); //! \copydoc ISimulator::getMaxRenderedAircraft virtual int getMaxRenderedAircraft() const override; //! \copydoc ISimulator::setMaxRenderedAircraft virtual void setMaxRenderedAircraft(int maxRenderedAircraft) override; //! \copydoc ISimulator::setMaxRenderedDistance virtual void setMaxRenderedDistance(const BlackMisc::PhysicalQuantities::CLength &distance) override; //! \copydoc ISimulator::getMaxRenderedDistance virtual BlackMisc::PhysicalQuantities::CLength getMaxRenderedDistance() const override; //! \copydoc ISimulator::getRenderedDistanceBoundary virtual BlackMisc::PhysicalQuantities::CLength getRenderedDistanceBoundary() const override; //! \copydoc ISimulator::isMaxAircraftRestricted virtual bool isMaxAircraftRestricted() const override; //! \copydoc ISimulator::isMaxDistanceRestricted virtual bool isMaxDistanceRestricted() const override; //! \copydoc ISimulator::enableDebuggingMessages virtual void enableDebugMessages(bool driverMessages, bool interpolatorMessages) override; //! \copydoc ISimulator::getInstalledModelsCount virtual int getInstalledModelsCount() const override; //! \copydoc IContextSimulator::highlightAircraft virtual void highlightAircraft(const BlackMisc::Simulation::CSimulatedAircraft &aircraftToHighlight, bool enableHighlight, const BlackMisc::PhysicalQuantities::CTime &displayTime) override; //! \copydoc IContextSimulator::isRenderingEnabled virtual bool isRenderingEnabled() const override; //! \copydoc IContextSimulator::isRenderingRestricted virtual bool isRenderingRestricted() const override; //! \copydoc IContextSimulator::getSimulatorPluginInfo virtual const BlackMisc::Simulation::CSimulatorPluginInfo &getSimulatorPluginInfo() const override; //! \copydoc IContextSimulator::getSimulatorSetup virtual const BlackMisc::Simulation::CSimulatorSetup &getSimulatorSetup() const override; //! \copydoc IContextSimulator::unload virtual void unload(); //! \copydoc IContextSimulator::deleteAllRenderingRestrictions virtual void deleteAllRenderingRestrictions() override; //! \copydoc IContextSimulator::physicallyRemoveRemoteAircraft virtual int physicallyRemoveMultipleRemoteAircraft(const BlackMisc::Aviation::CCallsignSet &callsigns) override; protected slots: //! Slow timer used to highlight aircraft, can be used for other things too virtual void ps_oneSecondTimer(); //! Recalculate the rendered aircraft virtual void ps_recalculateRenderedAircraft(const BlackMisc::Simulation::CAirspaceAircraftSnapshot &snapshot); //! Provider added situation virtual void ps_remoteProviderAddAircraftSituation(const BlackMisc::Aviation::CAircraftSituation &situation); //! Provider added parts virtual void ps_remoteProviderAddAircraftParts(const BlackMisc::Aviation::CAircraftParts &parts); //! Provider removed aircraft virtual void ps_remoteProviderRemovedAircraft(const BlackMisc::Aviation::CCallsign &callsign); protected: //! Constructor CSimulatorCommon(const BlackMisc::Simulation::CSimulatorPluginInfo &info, BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider, BlackMisc::Simulation::IRemoteAircraftProvider *remoteAircraftProvider, BlackMisc::IPluginStorageProvider *pluginStorageProvider, QObject *parent); //! \copydoc IContextSimulator::logicallyAddRemoteAircraft virtual bool logicallyAddRemoteAircraft(const BlackMisc::Simulation::CSimulatedAircraft &remoteAircraft) override; //! \copydoc IContextSimulator::logicallyRemoveRemoteAircraft virtual bool logicallyRemoveRemoteAircraft(const BlackMisc::Aviation::CCallsign &callsign) override; //! Blink the highlighted aircraft void blinkHighlightedAircraft(); //! Restore aircraft from backend data void resetAircraftFromBacked(const BlackMisc::Aviation::CCallsign &callsign); //! Override situation from current interpolator values, if any! bool setInitialAircraftSituation(BlackMisc::Simulation::CSimulatedAircraft &aircraft) const; protected: IInterpolator *m_interpolator = nullptr; //!< interpolator instance bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold) private: bool m_debugMessages = false; //!< Display debug messages bool m_blinkCycle = false; //!< use for highlighting qint64 m_highlightEndTimeMsEpoch = 0; //!< end highlighting int m_timerCounter = 0; //!< allows to calculate n seconds QTimer m_oneSecondTimer {this}; //!< timer BlackMisc::Simulation::CSimulatorPluginInfo m_simulatorPluginInfo; //!< info object BlackMisc::Simulation::CSimulatorSetup m_simulatorSetup; //!< setup object BlackMisc::Simulation::CSimulatedAircraftList m_highlightedAircraft; //!< all other aircraft are to be ignored BlackMisc::Aviation::CCallsignSet m_callsignsToBeRendered; //!< callsigns which will be rendered int m_maxRenderedAircraft = MaxAircraftInfinite; //!< max.rendered aircraft BlackMisc::PhysicalQuantities::CLength m_maxRenderedDistance { 0.0, BlackMisc::PhysicalQuantities::CLengthUnit::nullUnit()}; //!< max.distance for rendering QList m_remoteAircraftProviderConnections; //!< connected signal/slots }; } // namespace #endif // guard